Lines Matching refs:m
42 f32 (*const m)[4] = pOut->m;
50 m[0][0] = 1.0f;
51 m[0][1] = 0.0f;
52 m[0][2] = 0.0f;
53 m[0][3] = -pCamPos->x;
55 m[1][0] = 0.0f;
56 m[1][1] = 0.0f;
58 m[2][0] = 0.0f;
59 m[2][2] = 0.0f;
64 m[1][2] = 1.0f;
65 m[1][3] = -pCamPos->z;
67 m[2][1] = -1.0f;
68 m[2][3] = pCamPos->y;
73 m[1][2] = -1.0f;
74 m[1][3] = pCamPos->z;
76 m[2][1] = 1.0f;
77 m[2][3] = -pCamPos->y;
107 m[0][0] = right.x;
108 m[0][1] = right.y;
109 m[0][2] = right.z;
110 m[0][3] = -VEC3Dot(pCamPos, &right);
113 m[1][0] = up.x;
114 m[1][1] = up.y;
115 m[1][2] = up.z;
116 m[1][3] = -VEC3Dot(pCamPos, &up);
119 m[2][0] = lookReverse.x;
120 m[2][1] = lookReverse.y;
121 m[2][2] = lookReverse.z;
122 m[2][3] = -VEC3Dot(pCamPos, &lookReverse);
147 f32 (*const m)[4] = pOut->m;
169 m[0][0] = right.x;
170 m[0][1] = right.y;
171 m[0][2] = right.z;
172 m[0][3] = -VEC3Dot(pCamPos, &right);
174 m[1][0] = up.x;
175 m[1][1] = up.y;
176 m[1][2] = up.z;
177 m[1][3] = -VEC3Dot(pCamPos, &up);
179 m[2][0] = back.x;
180 m[2][1] = back.y;
181 m[2][2] = back.z;
182 m[2][3] = -VEC3Dot(pCamPos, &back);