Lines Matching refs:f
47 if ((lookReverse.x == 0.0f) && (lookReverse.z == 0.0f))
50 m[0][0] = 1.0f;
51 m[0][1] = 0.0f;
52 m[0][2] = 0.0f;
55 m[1][0] = 0.0f;
56 m[1][1] = 0.0f;
58 m[2][0] = 0.0f;
59 m[2][2] = 0.0f;
61 if (lookReverse.y <= 0.0f)
64 m[1][2] = 1.0f;
67 m[2][1] = -1.0f;
73 m[1][2] = -1.0f;
76 m[2][1] = 1.0f;
83 VEC3 r(lookReverse.z, 0.0f, -lookReverse.x);
236 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._10 * pM->f._10) + (pM->f._20 * pM->f._20));
237 pOut->y = FSqrt((pM->f._01 * pM->f._01) + (pM->f._11 * pM->f._11) + (pM->f._21 * pM->f._21));
238 pOut->z = FSqrt((pM->f._02 * pM->f._02) + (pM->f._12 * pM->f._12) + (pM->f._22 * pM->f._22));
255 pOut->x = FSqrt((pM->f._00 * pM->f._00) + (pM->f._01 * pM->f._01) + (pM->f._02 * pM->f._02));
256 pOut->y = FSqrt((pM->f._10 * pM->f._10) + (pM->f._11 * pM->f._11) + (pM->f._12 * pM->f._12));
257 pOut->z = FSqrt((pM->f._20 * pM->f._20) + (pM->f._21 * pM->f._21) + (pM->f._22 * pM->f._22));