Lines Matching refs:this

140     u32 GetRevision() const { return this->GetHeader().revision; }  in NW_RES_CTOR_INHERIT()
341 u32 locationAddress = this->GetLocationAddress(); in GetImageAddress()
349 return reinterpret_cast<u32>( this->GetImageData() ); in GetImageAddress()
385 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()
398 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
399 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
447 return *this; in Height()
454 return *this; in Width()
463 return *this; in MipmapSize()
479 return *this; in LocationFlag()
497 return *this; in LocationAddress()
504 return *this; in Format()
511 return *this; in ExecutingMemoryFill()
519 return *this; in DynamicAllocation()
643 …u32 GetLocationAddress( CubeFace face ) const { return this->GetImage( face ).GetLocationAddress()… in GetLocationAddress()
657 …void SetLocationAddress( CubeFace face, u32 address) { this->GetImage( face ).SetLocationAddress( … in SetLocationAddress()
658 …void SetLocationAddress( CubeFace face, const void* address) { this->GetImage( face ).SetLocationA… in SetLocationAddress()
687 u32 GetLocationAddress() const { return this->GetImage().GetLocationAddress(); } in NW_RES_CTOR_INHERIT()
700 void SetLocationAddress(u32 address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
701 void SetLocationAddress(const void* address) { this->GetImage().SetLocationAddress( address ); } in SetLocationAddress()
752 return *this; in Height()
759 return *this; in Width()
775 return *this; in LocationFlag()
793 return *this; in LocationAddress()
800 return *this; in ExecutingMemoryFill()
807 return *this; in PerspectiveShadow()
814 return *this; in ShadowZBias()
821 return *this; in ShadowZScale()
829 return *this; in DynamicAllocation()
882 NW_ASSERT( this->IsValid() ); in Dereference()
884 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()
886 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()
890 return *this; in Dereference()
898 NW_ASSERT( this->IsValid() ); in Dereference()
900 if ( this->ref().typeInfo == ResReferenceTexture::TYPE_INFO ) in Dereference()
902 return ResStaticCast<ResReferenceTexture>(*this).GetTargetTexture(); in Dereference()
906 return *this; in Dereference()