Lines Matching refs:this
87 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
88 *transform = &this->m_Transforms[index]; in GetTransform()
95 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
96 *transform = &this->m_Transforms[index]; in GetTransform()
103 return &this->m_Transforms[index]; in GetTransform()
109 return &this->m_Transforms[index]; in GetTransform()
160 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()
161 *matrix = &this->m_Matrices[index]; in GetMatrix()
168 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()
169 *matrix = &this->m_Matrices[index]; in GetMatrix()
176 return &this->m_Matrices[index]; in GetMatrix()
182 return &this->m_Matrices[index]; in GetMatrix()
226 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
236 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
266 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
272 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
284 return this->m_IsUpdated; in IsUpdated()
290 this->m_IsUpdated = isUpdated; in SetUpdated()
422 this->SetOwnerSkeletalModel(NULL); in Skeleton()
429 SafeDestroy(this->m_PreCalculateMatrixSignal); in ~Skeleton()
430 SafeDestroy(this->m_PostCalculateMatrixSignal); in ~Skeleton()