Lines Matching refs:s32
243 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
251 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
260 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocat… in SetUniformInt()
270 …void SetUniformInt(ShaderUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_Unifo… in SetUniformInt()
387 void SetUniforms(ShaderUniform location, const ut::MoveArray<TValue>* array, s32 size) const in SetUniforms()
432 void SetUserVertexUniform(s32 index, ResShaderParameterValue parameter) const in SetUserVertexUniform()
461 void SetUserGeometryUniform(s32 index, ResShaderParameterValue parameter) const in SetUserGeometryUniform()
526 void SetVertexUniformInt(int index, s32 value) const in SetVertexUniformInt()
537 void SetGeometryUniformInt(int index, s32 value) const in SetGeometryUniformInt()
549 void SetVertexUniformInt(int index, s32 x, s32 y) const in SetVertexUniformInt()
561 void SetGeometryUniformInt(int index, s32 x, s32 y) const in SetGeometryUniformInt()
574 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt()
587 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt()