Lines Matching refs:m_UniformLocation
80 m_UniformLocation = NULL; in DeactivateDescription()
229 …void SetUniformBool(ShaderUniform location, bool value) const { glUniform1i(m_UniformLocation->Get… in SetUniformBool()
236 …void SetUniformFloat(ShaderUniform location, f32 value) const { glUniform1f(m_UniformLocation->Get… in SetUniformFloat()
243 …void SetUniformInt(ShaderUniform location, s32 value) const { glUniform1i(m_UniformLocation->GetUn… in SetUniformInt()
251 …void SetUniformInt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->Ge… in SetUniformInt()
260 …nt(ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformL… in SetUniformInt()
270 …erUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformL… in SetUniformInt()
277 …haderUniform location, const GLfloat* pointer) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform2()
284 …haderUniform location, const GLfloat* pointer) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform3()
291 …haderUniform location, const GLfloat* pointer) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform4()
298 …ShaderUniform location, const math::VEC2& vec) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform()
305 …ShaderUniform location, const math::VEC3& vec) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform()
312 …ShaderUniform location, const math::VEC4& vec) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform()
319 …haderUniform location, const math::MTX22& mtx) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniform()
326 …haderUniform location, const math::MTX23& mtx) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniform()
333 …haderUniform location, const math::MTX34& mtx) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform()
340 …haderUniform location, const math::MTX44& mtx) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniform()
348 …rm location, const math::VEC2* vec, int count) const { glUniform2fv(m_UniformLocation->GetUniformL… in SetUniforms()
356 …rm location, const math::VEC3* vec, int count) const { glUniform3fv(m_UniformLocation->GetUniformL… in SetUniforms()
364 …rm location, const math::VEC4* vec, int count) const { glUniform4fv(m_UniformLocation->GetUniformL… in SetUniforms()
623 ShaderUniformLocation* m_UniformLocation; variable