Lines Matching refs:GetValueF32
410 glUniform1fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
414 glUniform2fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
418 glUniform3fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
422 glUniform4fv(location, 1, parameter.GetValueF32()); in SetUserUniform()
440 internal::NWSetVertexUniform1fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
444 internal::NWSetVertexUniform2fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
448 internal::NWSetVertexUniform3fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
452 internal::NWSetVertexUniform4fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
469 internal::NWSetGeometryUniform1fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()
473 internal::NWSetGeometryUniform2fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()
477 internal::NWSetGeometryUniform3fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()
481 internal::NWSetGeometryUniform4fv(index, 1, parameter.GetValueF32()); in SetUserGeometryUniform()