Lines Matching refs:s32
84 s32 GetCommonCommandSize() const;
94 s32 BuildCommonCommand( u32* bufferAddress, u32 bufferSize ) const;
102 s32 BuildCommonCommand() const in BuildCommonCommand()
108 s32 result = this->BuildCommonCommand( currentBuffer, bufferSize ); in BuildCommonCommand()
126 s32 GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const;
138 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS…
148 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) const in BuildShaderProgramCommand()
154 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand()
175 bool IsGeometryShader(s32 shaderIndex) const in IsGeometryShader()
191 __declspec(noinline) ::std::pair<s32, SymbolType>
192 SearchUniformIndex(s32 shaderIndex, const char* name) const in SearchUniformIndex()
209 s32 symbolIndex = -1; in SearchUniformIndex()
221 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
245 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex()
262 s32 targetIndex = 0; in SearchUniformIndex()
277 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
296 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount()
321 s32 count = 0; in SearchBinadSymbolCount()
327 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchBinadSymbolCount()
370 u32 GetBoolConstant(s32 shaderIndex) const in GetBoolConstant()
410 u32 GetInputRegisterNum(s32 shaderIndex) const in GetInputRegisterNum()
417 s32 count = 0; in GetInputRegisterNum()
437 u32 GetOutputRegisterNum(s32 shaderIndex) const in GetOutputRegisterNum()
442 s32 count = 0; in GetOutputRegisterNum()
462 void GetOutputRegisterNum(s32 shaderIndex, u32* pNum, u32* pMask) const in GetOutputRegisterNum()
467 s32 count = 0; in GetOutputRegisterNum()
489 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum()
505 s32 count = 0; in GetShaderOutputRegisterNum()
527 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap()
657 u32 GetEntryAddress(s32 shaderIndex) const in GetEntryAddress()
671 u32 GetGeometryDataMode(s32 shaderIndex) const in GetGeometryDataMode()
687 u32 GetGeometryMainVertexNum(s32 shaderIndex) const in GetGeometryMainVertexNum()
703 u32 GetGeometryPatchSize(s32 shaderIndex) const in GetGeometryPatchSize()
719 u32 GetGeometryStartIndex(s32 shaderIndex) const in GetGeometryStartIndex()
779 s32 m_GeometryShaderCount;
788 const ExeImageInfo* GetShaderProgramInfo( s32 shaderIndex ) const in GetShaderProgramInfo()
790 NW_ASSERT( 0 <= shaderIndex && shaderIndex < static_cast<s32>(m_ExeImageCount) ); in GetShaderProgramInfo()
802 s32 GetShaderCount() const in GetShaderCount()
813 s32 GetGeometryShaderCount() const in GetGeometryShaderCount()
828 void BuildConstRegCommand( SafeBuffer& buffer, s32 shaderIndex ) const;
831 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const;
834 s32 GetProgramCommandSize() const;
836 s32 GetSwizzleCommandSize() const;
838 s32 GetPrepareCommandSize() const;
840 s32 GetConstRegCommandSize( s32 shaderIndex ) const;
842 s32 GetOutAttrCommandSize( s32 vertexIndex, s32 geometryIndex ) const;
845 s32 GetLoadCommandSize( u32 count ) const;
874 SafeBuffer(u32* start, s32 size) in SafeBuffer()
883 s32 BufferSize() const { return ut::GetOffsetFromPtr(m_StartAddress, m_EndAddress); } in BufferSize()
884 s32 UsedSize() const { return ut::GetOffsetFromPtr(m_StartAddress, m_CurrentAddress); } in UsedSize()
891 Self& operator+=(s32 count) { return this->MoveAddress(count * sizeof(u32)); }
928 s32 Write(const u32* src, s32 size) in Write()
938 s32 Write(u32 src) in Write()
952 Self& MoveAddress(s32 size) in MoveAddress()