Lines Matching defs:max
181 Builder& MaxSceneNodes(s32 max) { m_MaxSceneNodes = max; return *this; } in MaxSceneNodes()
184 Builder& MaxModels(s32 max) { m_MaxModels = max; return *this; } in MaxModels()
187 Builder& MaxSkeletalModels(s32 max) { m_MaxSkeletalModels = max; return *this; } in MaxSkeletalModels()
190 Builder& MaxCameras(s32 max) { m_MaxCameras = max; return *this; } in MaxCameras()
193 Builder& MaxLights(s32 max) { m_MaxLights = max; return *this; } in MaxLights()
196 Builder& MaxFragmentLights(s32 max) { m_MaxFragmentLights = max; return *this; } in MaxFragmentLights()
199 Builder& MaxVertexLights(s32 max) { m_MaxVertexLights = max; return *this; } in MaxVertexLights()
202 Builder& MaxHemiSphereLights(s32 max) { m_MaxHemiSphereLights = max; return *this; } in MaxHemiSphereLights()
205 Builder& MaxAmbientLights(s32 max) { m_MaxAmbientLights = max; return *this; } in MaxAmbientLights()
208 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs()
211 Builder& MaxParticleSets(s32 max) { m_MaxParticleSets = max; return *this; } in MaxParticleSets()
214 Builder& MaxParticleEmitters(s32 max) { m_MaxParticleEmitters = max; return *this; } in MaxParticleEmitters()
217 Builder& MaxParticleModels(s32 max) { m_MaxParticleModels = max; return *this; } in MaxParticleModels()
220 Builder& MaxAnimatableNodes(s32 max) { m_MaxAnimatableNodes = max; return *this; } in MaxAnimatableNodes()