Lines Matching refs:this
187 Builder& MaxCameras(int maxCamera) { m_MaxCameras = maxCamera; return *this; } in MaxCameras()
190 Builder& MaxLights(s32 max) { m_MaxLightSets = max; return *this; } in MaxLights()
193 Builder& MaxFogs(s32 max) { m_MaxFogs = max; return *this; } in MaxFogs()
196 …uilder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this; } in MaxVertexLights()
204 return *this; in ParticleMaterialActivator()
262 IRenderTarget* GetRenderTarget() { return this->m_RenderTarget; } in GetRenderTarget()
265 const IRenderTarget* GetRenderTarget() const { return this->m_RenderTarget; } in GetRenderTarget()
358 this->m_ModelCache = NULL; in NW_DEPRECATED_FUNCTION()
365 this->SetModelMatrixForSkeletalModel(skeletalModel); in NW_DEPRECATED_FUNCTION()
369 this->SetModelMatrixForModel(model); in NW_DEPRECATED_FUNCTION()
399 Model* GetModelCache() { return this->m_ModelCache; } in GetModelCache()
405 const Model* GetModelCache() const { return this->m_ModelCache; } in GetModelCache()
410 Material* GetMaterial() { return this->m_Material; } in GetMaterial()
415 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial()
432 Material* GetMaterialCache() { return this->m_MaterialCache; } in GetMaterialCache()
439 const Material* GetMaterialCache() const { return this->m_MaterialCache; } in GetMaterialCache()
444 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
449 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
454 return this->m_SceneEnvironment; in GetSceneEnvironment()
460 return this->m_SceneEnvironment; in GetSceneEnvironment()
468 void SetMaterialHash(const MaterialHash& materialHash) { this->m_MaterialHash = materialHash; } in SetMaterialHash()
471 MaterialHash GetMaterialHash() { return this->m_MaterialHash; } in GetMaterialHash()
474 const MaterialHash* GetMaterialHash() const { return &this->m_MaterialHash; } in GetMaterialHash()
479 return this->m_RenderMode; in GetRenderMode()
485 this->m_RenderMode = renderMode; in SetRenderMode()
492 return this->m_IsShaderProgramDirty; in IsShaderProgramDirty()
550 materialActivator = this->m_Material->GetOwnerModel()->GetMaterialActivator(); in ActivateMaterial()
558 materialActivator->Activate(this, this->m_Material); in ActivateMaterial()
567 m_ParticleMaterialActivator.Get()->Activate(this, this->m_Material); in ActivateParticleMaterial()