Lines Matching refs:this
193 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()
200 return ResDynamicCast<ResParticleSet>( this->GetResSceneObject() ); in GetResParticleSet()
208 if (this->m_ParticleCollection != NULL) in AttachParticleCollection()
213 this->m_ParticleCollection = node; in AttachParticleCollection()
221 return this->m_ParticleCollection; in GetParticleCollection()
228 return this->m_ParticleCollection; in GetParticleCollection()
235 return &this->m_Initializers; in GetInitializers()
242 return &this->m_Initializers; in GetInitializers()
249 return &this->m_Updaters; in GetUpdaters()
256 return &this->m_Updaters; in GetUpdaters()
296 return this->m_ScaleOffset; in GetScaleOffset()
304 this->m_ScaleOffset = offset; in SetScaleOffset()
311 return this->m_RotateOffset; in GetRotateOffset()
319 this->m_RotateOffset = offset; in SetRotateOffset()
325 if (this->GetResParticleSet().GetIsForceWorld()) in WorldMatrix()
331 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in WorldMatrix()
339 if (this->GetResParticleSet().GetIsForceWorld()) in InverseWorldMatrix()
345 ParticleModel* model = static_cast<ParticleModel*>(this->GetParent()); in InverseWorldMatrix()
355 this->GetResParticleSet().GetParticleShapeBuilder(); in IsAscendingOrder()