Lines Matching refs:shaderProgram

63         const ShaderProgram* shaderProgram,
75 const ShaderProgram* shaderProgram,
87 const ShaderProgram* shaderProgram,
116 const ShaderProgram* shaderProgram,
128 const ShaderProgram* shaderProgram,
141 const ShaderProgram* shaderProgram,
179 const ShaderProgram* shaderProgram,
403 const ShaderProgram* shaderProgram, in ActivateShaderParameter() argument
411 ResShaderProgramDescription description = shaderProgram->GetActiveDescription(); in ActivateShaderParameter()
434shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
438shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), (*parameter).GetParameter()); in ActivateShaderParameter()
459shaderProgram->SetUserGeometryUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()
463shaderProgram->SetUserVertexUniform(shaderSymbol.GetLocation(), shaderSymbol.GetDefaultValue()); in ActivateShaderParameter()
475 const ShaderProgram* shaderProgram, in ActivateFragmentLightParameters() argument
499 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISQUATE), isFragmentLightEnabled); in ActivateFragmentLightParameters()
508 const ShaderProgram* shaderProgram, in ActivateShadingParameters() argument
519 if (shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateShadingParameters()
524 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISVERTL), true); in ActivateShadingParameters()
528 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISVERTL), false); in ActivateShadingParameters()
534 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters()
540 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISHEMIL), true); in ActivateShadingParameters()
541 shaderProgram->SetVertexUniformBool( in ActivateShadingParameters()
547 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISHEMIL), false); in ActivateShadingParameters()
607 const ShaderProgram* shaderProgram, in ActivateMaterialColor() argument
618 ResShaderProgramDescription resShaderProgram = shaderProgram->GetActiveDescription(); in ActivateMaterialColor()
764 const ShaderProgram* shaderProgram, in ActivateProceduralTextureMapper() argument
772 NW_UNUSED_VARIABLE(shaderProgram); in ActivateProceduralTextureMapper()