Lines Matching refs:VEC3
261 math::VEC3& DirectScale() { return m_Scale; } in DirectScale()
264 const math::VEC3& Scale() const { return m_Scale; } in Scale()
268 void SetScale(const math::VEC3& scale) in SetScale()
297 void SetTranslate(const math::VEC3& translate) in SetTranslate()
306 void GetTranslate(math::VEC3* translate) const in GetTranslate()
315 math::VEC3 GetTranslate() const in GetTranslate()
317 return math::VEC3( in GetTranslate()
327 math::VEC3 translate; in SetRotateXYZ()
342 void SetRotateAndTranslate(const math::VEC3& rotate, const math::VEC3& translate) in SetRotateAndTranslate()
386 math::VEC3* v0 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[0]); in NormalizeRotateMatrix()
387 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in NormalizeRotateMatrix()
388 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in NormalizeRotateMatrix()
450 math::VEC3 t = this->m_TransformMatrix.GetColumn(3); in QuaternionToRotateMatrix()
455 math::VEC3* v0 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[0]); in QuaternionToRotateMatrix()
456 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in QuaternionToRotateMatrix()
457 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in QuaternionToRotateMatrix()
544 const math::VEC3& scale = this->m_Scale; in UpdateScaleFlags()
580 math::VEC3 m_Scale;