Lines Matching refs:anim
121 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup()
189 anim::ResAnimGroup m_ResAnimGroup;
200 anim::ResAnimGroup GetResAnimGroup() const { return m_ResAnimGroup; } in GetResAnimGroup()
203 anim::ResGraphicsAnimGroup GetResGraphicsAnimGroup() const in GetResGraphicsAnimGroup()
205 return *reinterpret_cast<const anim::ResGraphicsAnimGroup*>(&m_ResAnimGroup); in GetResGraphicsAnimGroup()
209 …anim::ResAnimGroupMember GetResAnimGroupMember(int memberIdx) const { return m_ResAnimGroup.GetMem… in GetResAnimGroupMember()
212 …anim::ResAnimGroupMember GetResAnimGroupMember(const char* key) const { return m_ResAnimGroup.GetM… in GetResAnimGroupMember()
224 const anim::AnimBlendOp* GetBlendOperationInGroup(int blendOpIdx) const in GetBlendOperationInGroup()
231 void SetBlendOperationInGroup(int blendOpIdx, anim::AnimBlendOp* blendOp) in SetBlendOperationInGroup()
238 const anim::AnimBlendOp* GetBlendOperation(int memberIdx) const in GetBlendOperation()
336 anim::ResAnimGroup resAnimGroup,
350 …static void GetMemorySizeForInitialize(os::MemorySizeCalculator* pSize, const anim::ResAnimGroup r…
358 anim::ResAnimGroup m_ResAnimGroup; //!< アニメーショングループのリソースです。
359 ut::MoveArray<anim::AnimBlendOp*> m_BlendOperations; //!< ブレンドオペレーションです。
448 virtual const anim::AnimResult* GetResult(
627 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);
949 virtual void ChangeAnim(const nw::anim::ResAnim animData) in ChangeAnim()
1069 nw::anim::AnimFrameController::PlayPolicy GetPlayPolicy() const in GetPlayPolicy()
1078 void SetPlayPolicy(nw::anim::AnimFrameController::PlayPolicy playPolicy) in SetPlayPolicy()
1085 … const nw::anim::AnimFrameController& AnimFrameController() const { return m_AnimFrameController; } in AnimFrameController()
1119 const nw::anim::ResAnim GetAnimData() const { return m_AnimData; } in GetAnimData()
1167 const nw::anim::ResAnim& animData, in Initialize()
1210 anim::AnimFrameController m_AnimFrameController; //!< @details :private
1211 anim::ResAnim m_AnimData; //!< @details :private
1224 void SetResAnim(const nw::anim::ResAnim animData) in SetResAnim()
1234 case nw::anim::ResAnimData::LOOP_MODE_ONETIME: in SetResAnim()
1235 m_AnimFrameController.SetPlayPolicy(nw::anim::PlayPolicy_Onetime); in SetResAnim()
1238 case nw::anim::ResAnimData::LOOP_MODE_LOOP: in SetResAnim()
1239 m_AnimFrameController.SetPlayPolicy(nw::anim::PlayPolicy_Loop); in SetResAnim()
1276 … Builder& AnimData(const nw::anim::ResAnim& animData) { m_AnimData = animData; return *this; } in AnimData()
1351 nw::anim::ResAnim m_AnimData;
1372 virtual void ChangeAnim(const nw::anim::ResAnim animData) in ChangeAnim()
1410 virtual const anim::AnimResult* GetResult(
1502 const nw::anim::ResAnim& animData,
1509 const nw::anim::ResAnim& animData,
1517 static int GetCacheBufferSizeNeeded(const anim::ResAnim& animData);
1532 ut::MoveArray<anim::AnimResult*> m_CachePtrs;
1875 virtual const anim::AnimResult* GetResult(
2130 virtual const anim::AnimResult* GetResult(
2314 virtual const anim::AnimResult* GetResult(