Lines Matching refs:GetAllocator

821             void* memory = GetAllocator().Alloc(sizeof(AnimGroup*) * maxAnimGroups);  in Initialize()
828 m_AnimGroups = AnimGroupArray(memory, maxAnimGroups, &GetAllocator()); in Initialize()
831 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * animObjectCount); in Initialize()
838 m_AnimObjects = AnimObjectArray(memory, animObjectCount, &GetAllocator()); in Initialize()
1176 void* memory = GetAllocator().Alloc(sizeof(int) * maxMembers); in Initialize()
1183 m_BindIndexTable = ut::MoveArray<int>(memory, maxMembers, &GetAllocator()); in Initialize()
1187 void* memory = GetAllocator().Alloc(sizeof(int) * maxAnimMembers); in Initialize()
1194 m_ReverseBindIndexTable = ut::MoveArray<int>(memory, maxAnimMembers, &GetAllocator()); in Initialize()
1382 os::SafeFree(m_CacheBuf, &GetAllocator()); in ChangeAnim()
1388 m_CacheBuf = GetAllocator().Alloc(GetCacheBufferSizeNeeded()); in ChangeAnim()
1491 GetAllocator().Free(m_CacheBuf); in ~AnimEvaluator()
1744 void* memory = GetAllocator().Alloc(sizeof(AnimObject*) * maxAnimObjects); in Initialize()
1752 m_AnimObjects = AnimObjectArray(memory, maxAnimObjects, &GetAllocator()); in Initialize()
1974 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
1981 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
1989 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
1996 m_NormalizedWeights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()
2198 void* memory = GetAllocator().Alloc(sizeof(float) * maxAnimObjects); in Initialize()
2205 m_Weights = ut::MoveArray<float>(memory, maxAnimObjects, &GetAllocator()); in Initialize()