Lines Matching refs:node
616 ParticleHandle* node = this->m_FreeInstances.Back(); in LeaseInstance() local
618 this->m_ActiveInstances.PushBack(node); in LeaseInstance()
620 this->ResetParticle(node); in LeaseInstance()
622 return node; in LeaseInstance()
627 void ReleaseInstance(gfx::SceneNode* node) in ReleaseInstance() argument
629 ParticleHandle* topNode = ut::DynamicCast<ParticleHandle*>(node); in ReleaseInstance()
642 void DestroyParticleHandle(ParticleHandle* node);
643 void DestroyParticleNode(ParticleHandle* node) in DestroyParticleNode() argument
645 return DestroyParticleHandle(node); in DestroyParticleNode()
725 ParticleHandle* node = this->Allocate(); in AddPool() local
726 this->m_FreeInstances.push_back(node); in AddPool()
735 ParticleHandle* node = this->m_FreeInstances.Back(); in FreePool() local
737 DestroyParticleHandle(node); in FreePool()