Lines Matching refs:VEC2
60 m_ScreenSize = math::VEC2( static_cast<f32>(width), static_cast<f32>(height) ); in SetScreenSize()
155 math::VEC2(static_cast<f32>(x1), static_cast<f32>(y1)), in DrawLine()
156 math::VEC2(static_cast<f32>(x2), static_cast<f32>(y2)), in DrawLine()
168 void DrawLine( const math::VEC2& p1, const math::VEC2& p2, ut::Color8 color );
182 math::VEC2(static_cast<f32>(posh), static_cast<f32>(posv)), in DrawRectangle()
183 math::VEC2(static_cast<f32>(sizeh), static_cast<f32>(sizev)), in DrawRectangle()
195 void DrawRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color );
209 math::VEC2(static_cast<f32>(posh), static_cast<f32>(posv)), in FillRectangle()
210 math::VEC2(static_cast<f32>(sizeh), static_cast<f32>(sizev)), in FillRectangle()
222 void FillRectangle( const math::VEC2& pos, const math::VEC2& size, ut::Color8 color );
232 …void FillTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, ut::Color8…
241 void FillTriangles( const math::VEC2* pPointArray, s32 pointCount, ut::Color8 color );
363 …s32 BuildTriangle( const math::VEC2& pt1, const math::VEC2& pt2, const math::VEC2& pt3, math::VEC2…
372 s32 BuildRectangle( const math::VEC2& pos, const math::VEC2& size, math::VEC2 *pVecArray );
387 const math::VEC2& pt1,
388 const math::VEC2& pt2,
389 const math::VEC2& pt3,
390 const math::VEC2& pt4,
391 math::VEC2 *pVecArray );
401 …s32 BuildLine( const math::VEC2& pt1, const math::VEC2& pt2, f32 lineWidth, math::VEC2 *pVecArray …
462 math::VEC2 m_ScreenSize;
484 math::VEC2* m_ShapePositionStreamArray;