Lines Matching refs:nw

34 nw::demo::DemoAllocator s_DeviceAllocator;
50 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
53 nw::demo::SceneSystem* s_SceneSystem = NULL;
54 nw::demo::RenderSystem* s_RenderSystem = NULL;
56 nw::demo::GraphicsDrawing s_GraphicsDrawing;
60 nw::demo::ResourceArray s_Resources;
65 nw::gfx::SceneNode* s_SceneRoot = NULL;
66 nw::gfx::Camera* s_Camera = NULL;
73 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
86 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
91 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
100 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
103 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
110 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
127 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
129 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
133 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
145 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
156 s_Camera = nw::demo::Utility::CreateCamera( in BuildCameras()
158 nw::math::VEC3(7.0f, 3.5f, -5.0f) in BuildCameras()
168 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
175 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
176 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
177 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
188 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
194 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
197 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
198 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
199 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
202 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
212 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
213 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
214 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
217 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
227 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
230 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
233 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
239nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
240 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
241 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
244 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
248 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
249 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
269 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
283 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
285 nw::demo::Utility::SetCameraAspectRatio(s_Camera, s_RenderTargets[0]); in InitializeScenes()
298 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
299 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
300 nw::gfx::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
334 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
338 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
347 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
365 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
369 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
376 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
379 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
397 s_RenderSystem->RenderScene(s_Camera, nw::demo::UPPER_SCREEN); in DemoScene()
404 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
409 s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN); in DemoScene()
414 if (nw::demo::Utility::IsTerminating()) in DemoScene()
420 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
434 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
436 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
452 nw::demo::PadFactory::Finalize(); in nnMain()
455 nw::demo::FinalizeGraphicsSystem(); in nnMain()