Lines Matching refs:resMaterial
643 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial() argument
645 NW_ASSERT(resMaterial.GetTextureCoordinatorsCount() != 0); in SetupShadowMaterial()
647 resMaterial.SetTextureCoordinatorsHash(0x0); in SetupShadowMaterial()
648 resMaterial.SetTextureMappersHash(0x0); in SetupShadowMaterial()
649 resMaterial.SetTextureCombinersHash(0x0); in SetupShadowMaterial()
650 resMaterial.SetMaterialColorHash(0x0); in SetupShadowMaterial()
652 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()
658 NW_ASSERT(resMaterial.GetTextureMappersCount() != 0); in SetupShadowMaterial()
659 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial()
666 nw::gfx::ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in SetupShadowMaterial()
693 nw::gfx::ResMaterialColor color = resMaterial.GetMaterialColor(); in SetupShadowMaterial()
732 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local
733 NW_ASSERT(resMaterial.IsValid()); in BuildResources()
734 SetupShadowMaterial(resMaterial); in BuildResources()
744 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources() local
745 NW_ASSERT(resMaterial.IsValid()); in BuildResources()
746 SetupShadowMaterial(resMaterial); in BuildResources()