Lines Matching refs:gfx

45 class IsShadowCasterModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
57 class StartShadowRenderCommand : public nw::gfx::RenderCommand
64 nw::gfx::IRenderTarget* renderTarget, in StartShadowRenderCommand()
66 nw::gfx::Material* shadowMaterial) in StartShadowRenderCommand()
76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
101 nw::gfx::IRenderTarget* m_RenderTarget;
103 nw::gfx::Material* m_ShadowMaterial;
109 class EndShadowRenderCommand : public nw::gfx::RenderCommand
121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
124 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
143 class StartRenderCommand : public nw::gfx::RenderCommand
148 …StartRenderCommand(nw::demo::RenderSystem* renderSystem, nw::gfx::IRenderTarget* renderTarget, s32… in StartRenderCommand()
157 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
178 nw::gfx::IRenderTarget* m_RenderTarget;
184 class EndRenderCommand : public nw::gfx::RenderCommand
191 nw::gfx::Camera* leftCamera, in EndRenderCommand()
192 nw::gfx::Camera* rightCamera, in EndRenderCommand()
201 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
237 nw::gfx::Camera* m_LeftCamera;
238 nw::gfx::Camera* m_RightCamera;
249 nw::gfx::Camera* s_ShadowCamera = NULL;
265 nw::gfx::Model* s_ShadowDummyModel = NULL;
267 nw::gfx::ResShadowTexture s_ShadowTexture;
300 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
314 nw::gfx::SceneNode* s_SceneRoot = NULL;
315 nw::gfx::SceneNode* s_ModelRoot = NULL;
316 nw::gfx::TransformNode* s_LightRoot = NULL;
318 nw::gfx::Camera* s_BaseCamera = NULL;
319 nw::gfx::Camera* s_LeftCamera = NULL;
320 nw::gfx::Camera* s_RightCamera = NULL;
321 nw::gfx::FragmentLight* s_SpotLight = NULL;
330 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
338 nw::gfx::SkeletalModel* s_AnimModel = NULL;
340 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
348 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
380 nw::gfx::ResShadowTexture::DynamicBuilder() in InitializeGraphics()
388 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
391 nw::gfx::IRenderTarget* offScreenTarget = in InitializeGraphics()
392 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
422 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
424 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
426 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
428 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
432 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
446 nw::gfx::TransformAnimEvaluator*
472 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
490 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
492 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
498 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
499 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
502 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
506 nw::gfx::TransformAnimEvaluator* evaluator = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
530 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
542 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
548 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
555 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
643 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial()
652 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()
656 resTexCoord.SetMappingMethod(nw::gfx::ResTextureCoordinator::MAPPINGMETHOD_SHADOW); in SetupShadowMaterial()
659 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial()
662 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
666 nw::gfx::ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in SetupShadowMaterial()
669 nw::gfx::ResTextureCombiner combiner0 = resFragmentShader.GetTextureCombiners(0); in SetupShadowMaterial()
670 combiner0.SetSourceRgb(0, nw::gfx::ResTextureCombiner::SOURCE_TEXTURE0); in SetupShadowMaterial()
671 combiner0.SetSourceRgb(1, nw::gfx::ResTextureCombiner::SOURCE_CONSTANT); in SetupShadowMaterial()
672 combiner0.SetOperandRgb(0, nw::gfx::ResTextureCombiner::OPERANDRGB_ONE_MINUS_SRC_COLOR); in SetupShadowMaterial()
673 combiner0.SetOperandRgb(1, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
674 combiner0.SetCombineRgb(nw::gfx::ResTextureCombiner::COMBINE_MODULATE); in SetupShadowMaterial()
676 nw::gfx::ResTextureCombiner combiner1 = resFragmentShader.GetTextureCombiners(1); in SetupShadowMaterial()
677 combiner1.SetSourceRgb(0, nw::gfx::ResTextureCombiner::SOURCE_TEXTURE1); in SetupShadowMaterial()
678 combiner1.SetSourceRgb(1, nw::gfx::ResTextureCombiner::SOURCE_PREVIOUS); in SetupShadowMaterial()
679 combiner1.SetOperandRgb(0, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
680 combiner1.SetOperandRgb(1, nw::gfx::ResTextureCombiner::OPERANDRGB_ONE_MINUS_SRC_COLOR); in SetupShadowMaterial()
681 combiner1.SetCombineRgb(nw::gfx::ResTextureCombiner::COMBINE_MODULATE); in SetupShadowMaterial()
683 nw::gfx::ResTextureCombiner combiner2 = resFragmentShader.GetTextureCombiners(2); in SetupShadowMaterial()
684 combiner2.SetSourceRgb(0, nw::gfx::ResTextureCombiner::SOURCE_FRAGMENT_PRIMARY_COLOR); in SetupShadowMaterial()
685 combiner2.SetSourceRgb(1, nw::gfx::ResTextureCombiner::SOURCE_PREVIOUS); in SetupShadowMaterial()
686 combiner2.SetSourceRgb(2, nw::gfx::ResTextureCombiner::SOURCE_FRAGMENT_SECONDARY_COLOR); in SetupShadowMaterial()
687 combiner2.SetOperandRgb(0, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
688 combiner2.SetOperandRgb(1, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
689 combiner2.SetOperandRgb(2, nw::gfx::ResTextureCombiner::OPERANDRGB_SRC_COLOR); in SetupShadowMaterial()
690 combiner2.SetCombineRgb(nw::gfx::ResTextureCombiner::COMBINE_MULT_ADD); in SetupShadowMaterial()
693 nw::gfx::ResMaterialColor color = resMaterial.GetMaterialColor(); in SetupShadowMaterial()
703 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
704 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
705 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
707 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
713 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
715 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
716 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
717 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
720 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
728 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
731 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources()
732 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()
738 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
741 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources()
744 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()
755 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
756 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
757 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
760 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
767 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()
775 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
778 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
781 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
784 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
785 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
786 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
789 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
793 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
794 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
829 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
836 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
837 nw::gfx::Result result = resShadowModel.Setup(&s_DeviceAllocator, resourceSet->resource); in InitializeScenes()
839 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
843 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes()
850 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes()
851 …fragmentOperation.SetFragmentOperationMode(nw::gfx::ResFragmentOperation::FRAGMENT_OPERATION_MODE_… in InitializeScenes()
856 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
861 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
901 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
923 nw::gfx::TransformNode* lightNode = in UpdateScene()
924 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
961 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
962 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
963 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
965 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView()
974 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()
988 s_EndShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView()
992 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
1004 s_EndRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
1009 nw::gfx::RenderElementCompare()); in SubmitView()
1014 : public std::unary_function<nw::gfx::RenderElement&, void>
1016 nw::gfx::RenderContext* m_RenderContext;
1017 nw::gfx::MeshRenderer* m_MeshRenderer;
1019 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
1026 void operator()(nw::gfx::RenderElement& element) in operator ()()
1030 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
1036 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
1037 nw::gfx::Model* model = element.GetModel(); in operator ()()
1052 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene()
1053 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene()
1054 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()
1109 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()