Lines Matching refs:gfx

48 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
61 nw::gfx::TransformNode* s_SceneRoot = NULL;
62 nw::gfx::TransformNode* s_ModelRoot = NULL;
63 nw::gfx::TransformNode* s_CameraRoot = NULL;
64 nw::gfx::TransformNode* s_LightRoot = NULL;
65 nw::gfx::TransformNode* s_FogRoot = NULL;
67 nw::gfx::Camera* s_BaseCamera = NULL;
68 nw::gfx::Camera* s_LeftCamera = NULL;
69 nw::gfx::Camera* s_RightCamera = NULL;
80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
121 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
123 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
125 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
127 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
131 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
143 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
149 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
156 s_CameraRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
163 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
170 s_FogRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
177 s_SceneRoot->AttachChild(nw::gfx::SceneNode::DynamicBuilder() in BuildRootNodes()
203 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras()
204 nw::gfx::ResLookAtTargetViewUpdater resLookAtTargetViewUpdater = in BuildCameras()
205 nw::gfx::ResDynamicCast<nw::gfx::ResLookAtTargetViewUpdater>(resViewUpdater); in BuildCameras()
207 nw::gfx::ResLookAtTargetViewUpdaterData::FLAG_INHERITING_TARGET_ROTATE | in BuildCameras()
208 nw::gfx::ResLookAtTargetViewUpdaterData::FLAG_INHERITING_TARGET_TRANSLATE | in BuildCameras()
209 nw::gfx::ResLookAtTargetViewUpdaterData::FLAG_INHERITING_UP_ROTATE); in BuildCameras()
222 nw::gfx::AmbientLight* ambientLight = nw::gfx::AmbientLight::DynamicBuilder() in BuildLights()
228 nw::gfx::ResAmbientLight resAmbientLight(ambientLight->GetResAmbientLight()); in BuildLights()
231 nw::gfx::HemiSphereLight* hemiSphereLight = nw::gfx::HemiSphereLight::DynamicBuilder() in BuildLights()
237 nw::gfx::ResHemiSphereLight resHemiSphereLight(hemiSphereLight->GetResHemiSphereLight()); in BuildLights()
243 nw::gfx::VertexLight* vertexLight = nw::gfx::VertexLight::DynamicBuilder() in BuildLights()
249 nw::gfx::ResVertexLight resVertexLight(vertexLight->GetResVertexLight()); in BuildLights()
250 resVertexLight.SetLightKind(nw::gfx::ResVertexLight::KIND_SPOT); in BuildLights()
261 nw::gfx::FragmentLight* fragmentLight = nw::gfx::FragmentLight::DynamicBuilder() in BuildLights()
267 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights()
268 resFragmentLight.SetLightKind(nw::gfx::ResFragmentLight::KIND_DIRECTIONAL); in BuildLights()
285 nw::gfx::Fog* fog = nw::gfx::Fog::DynamicBuilder() in BuildFogs()
291 nw::gfx::ResFog resFog(fog->GetResFog()); in BuildFogs()
295 nw::gfx::ResFogUpdater resFogUpdater = resFog.GetFogUpdater(); in BuildFogs()
296 resFogUpdater.SetFogUpdaterType(nw::gfx::ResFogUpdater::FOG_UPDATER_TYPE_EXPONENT_SQUARE); in BuildFogs()
308 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
309 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
310 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
312 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
319 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
321 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
322 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
323 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
327 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
331 nw::gfx::Model::MULTI_FLAG_BUFFER_MATERIAL in BuildResources()
336 if (nw::ut::IsTypeOf<nw::gfx::SkeletalModel>(node)) in BuildResources()
338 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources()
339 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
342 nw::gfx::ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in BuildResources()
349 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
352 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
380 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
395 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
416 nw::gfx::TransformNode* cameraNode = in UpdateScene()
417 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_CameraRoot); in UpdateScene()
423 nw::gfx::TransformNode* modelNode = in UpdateScene()
424 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_ModelRoot); in UpdateScene()
429 nw::gfx::SceneNodeArray::iterator end = modelNode->GetChildEnd(); in UpdateScene()
430 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene()
433 if (nw::ut::IsTypeOf<nw::gfx::Model>(*node)) in UpdateScene()
435 nw::gfx::Model* model = static_cast<nw::gfx::Model*>(*node); in UpdateScene()
494 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()