Lines Matching refs:nw

45 class IsShadowCasterModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
50 return nw::ut::CheckFlag(model->GetUserParameter<u32>(), SHADOW_CASTER); in IsVisible()
57 class StartShadowRenderCommand : public nw::gfx::RenderCommand
63 nw::demo::CommandListSwapper* commandListSwapper, in StartShadowRenderCommand()
64 nw::gfx::IRenderTarget* renderTarget, in StartShadowRenderCommand()
66 nw::gfx::Material* shadowMaterial) in StartShadowRenderCommand()
76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
83 … renderContext->ClearBuffer(GL_COLOR_BUFFER_BIT, nw::ut::FloatColor(1.0f, 1.0f, 1.0f, 1.0f), 1.0f); in Invoke()
88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
100 nw::demo::CommandListSwapper* m_CommandListSwapper;
101 nw::gfx::IRenderTarget* m_RenderTarget;
103 nw::gfx::Material* m_ShadowMaterial;
109 class EndShadowRenderCommand : public nw::gfx::RenderCommand
114 …EndShadowRenderCommand(nw::demo::CommandListSwapper* commandListSwapper, StartShadowRenderCommand*… in EndShadowRenderCommand()
121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
124 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
137 nw::demo::CommandListSwapper* m_CommandListSwapper;
143 class StartRenderCommand : public nw::gfx::RenderCommand
148 …StartRenderCommand(nw::demo::RenderSystem* renderSystem, nw::gfx::IRenderTarget* renderTarget, s32… in StartRenderCommand()
157 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
159 nw::demo::CommandListSwapper* commandListSwapper = m_RenderSystem->GetCommandListSwapper(); in Invoke()
177 nw::demo::RenderSystem* m_RenderSystem;
178 nw::gfx::IRenderTarget* m_RenderTarget;
184 class EndRenderCommand : public nw::gfx::RenderCommand
190 nw::demo::RenderSystem* renderSystem, in EndRenderCommand()
191 nw::gfx::Camera* leftCamera, in EndRenderCommand()
192 nw::gfx::Camera* rightCamera, in EndRenderCommand()
201 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
206 nw::demo::CommandListSwapper* commandListSwapper = m_RenderSystem->GetCommandListSwapper(); in Invoke()
221 m_RenderSystem->TransferBuffer(nw::demo::UPPER_SCREEN); in Invoke()
233 m_RenderSystem->TransferBuffer(nw::demo::EXTENSION_SCREEN); in Invoke()
236 nw::demo::RenderSystem* m_RenderSystem;
237 nw::gfx::Camera* m_LeftCamera;
238 nw::gfx::Camera* m_RightCamera;
249 nw::gfx::Camera* s_ShadowCamera = NULL;
265 nw::gfx::Model* s_ShadowDummyModel = NULL;
267 nw::gfx::ResImageTexture s_ShadowTexture;
277 nw::demo::DemoAllocator s_DeviceAllocator;
298 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
301 nw::demo::SceneSystem* s_SceneSystem = NULL;
302 nw::demo::RenderSystem* s_RenderSystem = NULL;
304 nw::demo::GraphicsDrawing s_GraphicsDrawing;
308 nw::demo::ResourceArray s_Resources;
312 nw::gfx::SceneNode* s_SceneRoot = NULL;
313 nw::gfx::SceneNode* s_ModelRoot = NULL;
314 nw::gfx::TransformNode* s_LightRoot = NULL;
316 nw::gfx::Camera* s_BaseCamera = NULL;
317 nw::gfx::Camera* s_LeftCamera = NULL;
318 nw::gfx::Camera* s_RightCamera = NULL;
319 nw::gfx::FragmentLight* s_SpotLight = NULL;
328 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
336 nw::gfx::SkeletalModel* s_AnimModel = NULL;
338 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
346 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
349 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
353 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
355 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
362 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
365 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
372 nw::gfx::ResImageTexture::DynamicBuilder() in InitializeGraphics()
377 .Format(nw::gfx::ResPixelBasedTexture::FORMAT_HW_RGBA8) in InitializeGraphics()
381 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
384 nw::gfx::IRenderTarget* offScreenTarget = in InitializeGraphics()
385 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
393 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
394 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
415 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
417 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
419 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
421 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
425 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
439 nw::gfx::TransformAnimEvaluator*
448nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
453 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
465 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
483 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
485 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
491 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
492 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
495nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
499 nw::gfx::TransformAnimEvaluator* evaluator = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
523 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
535 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
541 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
548 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
561 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
566 nw::math::VEC3(20.0f, 15.0f, 20.0f), in BuildCameras()
567 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
580 nw::demo::Utility::CreateCamera( in BuildCameras()
582 nw::math::VEC3(20.0f, 15.0f, 20.0f), in BuildCameras()
583 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
587 nw::math::PIVOT_NONE); in BuildCameras()
593 nw::demo::Utility::CreateFrustumCamera( in BuildCameras()
595 nw::math::VEC3(20.0f, 15.0f, 20.0f), in BuildCameras()
596 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
599 nw::math::VEC2(0.0f, 0.0f), in BuildCameras()
601 nw::math::PIVOT_NONE); in BuildCameras()
607 nw::demo::Utility::CreateOrthoCamera( in BuildCameras()
609 nw::math::VEC3(20.0f, 15.0f, 20.0f), in BuildCameras()
610 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
613 nw::math::VEC2(0.0f, 0.0f), in BuildCameras()
615 nw::math::PIVOT_NONE); in BuildCameras()
634 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial()
636 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()
638 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial()
640 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
649 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
651 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
652 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
653 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
655 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
661 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
663 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
664 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
665 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
668 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
676 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
679 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources()
680 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()
686nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
696 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
697 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
698 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
701 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
708 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()
716 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
719 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
722 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
725nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
726 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
727 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
730 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
734 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
735 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
754 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
770 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
773 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
776nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes()
777 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
778 nw::gfx::Result result = resShadowModel.Setup(&s_DeviceAllocator, resourceSet->resource); in InitializeScenes()
780 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
784 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes()
790nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
793 nw::demo::CommandListSwapper* commandListSwapper = s_RenderSystem->GetCommandListSwapper(); in InitializeScenes()
795 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
834 nw::ut::SafeDestroy(s_ShadowDummyModel); in TerminateScenes()
835 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
836 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
837 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
857 nw::gfx::TransformNode* lightNode = in UpdateScene()
858 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
872 nw::math::VEC3 translate; in UpdateScene()
881 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
895 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
896 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
897 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
899 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView()
908 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()
922 s_EndShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView()
926 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
938 s_EndRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
943 nw::gfx::RenderElementCompare()); in SubmitView()
948 : public std::unary_function<nw::gfx::RenderElement&, void>
950 nw::gfx::RenderContext* m_RenderContext;
951 nw::gfx::MeshRenderer* m_MeshRenderer;
953 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
960 void operator()(nw::gfx::RenderElement& element) in operator ()()
964 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
970 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
971 nw::gfx::Model* model = element.GetModel(); in operator ()()
986 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene()
987 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene()
988 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()
1012 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
1016 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
1025 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
1043 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
1047 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
1053 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
1055 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
1065 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
1067 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
1071 if (nw::demo::Utility::IsTerminating()) in DemoScene()
1077 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
1090 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
1092 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
1105 nw::demo::PadFactory::Finalize(); in nnMain()
1107 nw::demo::FinalizeGraphicsSystem(); in nnMain()