Lines Matching refs:gfx
45 class IsShadowCasterModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
57 class StartShadowRenderCommand : public nw::gfx::RenderCommand
64 nw::gfx::IRenderTarget* renderTarget, in StartShadowRenderCommand()
66 nw::gfx::Material* shadowMaterial) in StartShadowRenderCommand()
76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()
93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
101 nw::gfx::IRenderTarget* m_RenderTarget;
103 nw::gfx::Material* m_ShadowMaterial;
109 class EndShadowRenderCommand : public nw::gfx::RenderCommand
121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
124 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
143 class StartRenderCommand : public nw::gfx::RenderCommand
148 …StartRenderCommand(nw::demo::RenderSystem* renderSystem, nw::gfx::IRenderTarget* renderTarget, s32… in StartRenderCommand()
157 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
178 nw::gfx::IRenderTarget* m_RenderTarget;
184 class EndRenderCommand : public nw::gfx::RenderCommand
191 nw::gfx::Camera* leftCamera, in EndRenderCommand()
192 nw::gfx::Camera* rightCamera, in EndRenderCommand()
201 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
237 nw::gfx::Camera* m_LeftCamera;
238 nw::gfx::Camera* m_RightCamera;
249 nw::gfx::Camera* s_ShadowCamera = NULL;
265 nw::gfx::Model* s_ShadowDummyModel = NULL;
267 nw::gfx::ResImageTexture s_ShadowTexture;
298 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
312 nw::gfx::SceneNode* s_SceneRoot = NULL;
313 nw::gfx::SceneNode* s_ModelRoot = NULL;
314 nw::gfx::TransformNode* s_LightRoot = NULL;
316 nw::gfx::Camera* s_BaseCamera = NULL;
317 nw::gfx::Camera* s_LeftCamera = NULL;
318 nw::gfx::Camera* s_RightCamera = NULL;
319 nw::gfx::FragmentLight* s_SpotLight = NULL;
328 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
336 nw::gfx::SkeletalModel* s_AnimModel = NULL;
338 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
346 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
372 nw::gfx::ResImageTexture::DynamicBuilder() in InitializeGraphics()
377 .Format(nw::gfx::ResPixelBasedTexture::FORMAT_HW_RGBA8) in InitializeGraphics()
381 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
384 nw::gfx::IRenderTarget* offScreenTarget = in InitializeGraphics()
385 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
415 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
417 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
419 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
421 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
425 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
439 nw::gfx::TransformAnimEvaluator*
465 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
483 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
485 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
491 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
492 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
495 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
499 nw::gfx::TransformAnimEvaluator* evaluator = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
523 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
535 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
541 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
548 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
634 SetupShadowMaterial(nw::gfx::ResMaterial resMaterial) in SetupShadowMaterial()
636 nw::gfx::ResTextureCoordinator resTexCoord = resMaterial.GetTextureCoordinators(0); in SetupShadowMaterial()
638 nw::gfx::ResPixelBasedTextureMapper resTextureMapper = resMaterial.GetTextureMappers(0); in SetupShadowMaterial()
640 nw::gfx::ResTexture dummyTexture = resTextureMapper.GetTexture().Dereference(); in SetupShadowMaterial()
651 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
652 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
653 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
655 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
661 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
663 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
664 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
665 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
668 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
676 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
679 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources()
680 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()
686 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
696 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
697 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
698 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
701 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
708 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()
716 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
719 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
722 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
725 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
726 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
727 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
730 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
734 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
735 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
770 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
777 nw::gfx::ResModel resShadowModel = resourceSet->resource.GetModels("ShadowModel"); in InitializeScenes()
778 nw::gfx::Result result = resShadowModel.Setup(&s_DeviceAllocator, resourceSet->resource); in InitializeScenes()
780 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in InitializeScenes()
784 s_ShadowDummyModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in InitializeScenes()
790 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
795 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
835 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
857 nw::gfx::TransformNode* lightNode = in UpdateScene()
858 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
895 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
896 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
897 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
899 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView()
908 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()
922 s_EndShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView()
926 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
938 s_EndRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
943 nw::gfx::RenderElementCompare()); in SubmitView()
948 : public std::unary_function<nw::gfx::RenderElement&, void>
950 nw::gfx::RenderContext* m_RenderContext;
951 nw::gfx::MeshRenderer* m_MeshRenderer;
953 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
960 void operator()(nw::gfx::RenderElement& element) in operator ()()
964 nw::gfx::RenderCommand* command = element.GetCommand(); in operator ()()
970 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
971 nw::gfx::Model* model = element.GetModel(); in operator ()()
986 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene()
987 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene()
988 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()
1043 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()