Lines Matching refs:gfx
65 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
70 nw::gfx::ParticleContext* s_ParticleContext = NULL;
80 nw::gfx::SceneNode* s_SceneRoot = NULL;
82 nw::gfx::Camera* s_BaseCamera = NULL;
83 nw::gfx::Camera* s_LeftCamera = NULL;
84 nw::gfx::Camera* s_RightCamera = NULL;
91 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
98 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
109 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
137 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
141 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
157 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
159 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
161 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
163 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
165 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
167 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
171 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
184 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
186 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
187 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
189 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame()
196 nw::gfx::ParticleModel* model = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(*i); in SetStepFrame()
209 nw::gfx::ParticleContext* context, in UserUpdater()
210 nw::gfx::ParticleSet* particleSet, in UserUpdater()
211 const nw::gfx::ResParticleUserUpdater* userUpdater, in UserUpdater()
222 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UserUpdater()
236 nw::gfx::PARTICLEUSAGE_ACTIVEINDEX, in UserUpdater()
237 nw::gfx::PARTICLE_BUFFER_BACK); in UserUpdater()
242 nw::gfx::PARTICLEUSAGE_TRANSLATE, in UserUpdater()
243 nw::gfx::PARTICLE_BUFFER_FRONT); in UserUpdater()
253 nw::gfx::PARTICLEUSAGE_VELOCITY, in UserUpdater()
254 nw::gfx::PARTICLE_BUFFER_FRONT); in UserUpdater()
293 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater()
298 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater()
302 case nw::gfx::ResParticleModel::TYPE_INFO: in SetUserUpdater()
304 nw::gfx::ParticleModel* model = reinterpret_cast<nw::gfx::ParticleModel*>(node); in SetUserUpdater()
308 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater()
310 nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>* updaters = in SetUserUpdater()
313 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater()
314 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater()
317 nw::gfx::ParticleSet::Updater& updater = *iter++; in SetUserUpdater()
319 nw::gfx::ResParticleUpdater resUpdater(updater.resource); in SetUserUpdater()
322 if (resUpdater.GetTypeInfo() == nw::gfx::ResParticleUserUpdater::TYPE_INFO) in SetUserUpdater()
324 nw::gfx::ResParticleUserUpdater userUpdater = in SetUserUpdater()
325 … nw::gfx::ResDynamicCast<nw::gfx::ResParticleUserUpdater>(resUpdater); in SetUserUpdater()
344 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
376 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
377 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
378 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
380 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
387 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
389 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
390 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
391 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
394 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
404 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
405 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
408 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
418 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
419 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
422 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
431 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
433 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
438 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
441 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
444 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
445 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
446 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
449 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
453 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
454 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
483 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
498 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
576 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()