Lines Matching refs:nw

34 nw::demo::DemoAllocator s_DeviceAllocator;
35 nw::demo::DemoAllocator s_ParticleAllocator;
44 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
47 nw::demo::SceneSystem* s_SceneSystem = NULL;
48 nw::demo::RenderSystem* s_RenderSystem = NULL;
49 nw::gfx::ParticleContext* s_ParticleContext = NULL;
51 nw::demo::GraphicsDrawing s_GraphicsDrawing;
55 nw::demo::ResourceArray s_Resources;
59 nw::gfx::SceneNode* s_SceneRoot = NULL;
61 nw::gfx::Camera* s_BaseCamera = NULL;
62 nw::gfx::Camera* s_LeftCamera = NULL;
63 nw::gfx::Camera* s_RightCamera = NULL;
70 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
72 nw::demo::FlushCache* s_FlushCache;
80 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
83 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
87 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
89 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
96 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
99 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
108 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
111 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
127 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
129 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
131 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
133 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
135 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
137 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
141 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
153 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
165 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
170 nw::math::VEC3(28.0f, 22.0f, 28.0f), in BuildCameras()
171 nw::math::VEC3(0.0f, 0.0f, 0.0f), in BuildCameras()
195 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
197 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
210 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
211 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
255 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
259 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
268 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
285 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
288 nw::demo::ParticleNode* s_particleNode = NULL;
291 nw::gfx::SceneNode* s_ParentNode = NULL;
310 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleRecycleDemo()
313 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleRecycleDemo()
316nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo()
375 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleRecycleDemo()
384 nw::gfx::SafeDestroy(s_ParticleEffect); in TerminateParticleRecycleDemo()
387 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleRecycleDemo()
401 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
408 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
414 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
416 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
432 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
434 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
438 if (nw::demo::Utility::IsTerminating()) in DemoScene()
444 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
460 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
461 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
463 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
469 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
473 nw::ut::SafeDestroy(s_FlushCache); in nnMain()
478 nw::demo::PadFactory::Finalize(); in nnMain()
480 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
482 nw::demo::FinalizeGraphicsSystem(); in nnMain()