Lines Matching refs:node
111 void UpdateNode(nw::gfx::TransformNode* node);
354 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
355 NW_NULL_ASSERT(node); in BuildResources()
357 sceneNodeArray.push_back(node); in BuildResources()
359 if (nw::ut::IsTypeOf<nw::gfx::ParticleModel>(node)) in BuildResources()
361 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
364 static_cast<nw::gfx::ParticleModel*>(node); in BuildResources()
377 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources() local
378 NW_NULL_ASSERT(node); in BuildResources()
380 sceneNodeArray.push_back(node); in BuildResources()
382 if (nw::ut::IsTypeOf<nw::gfx::ParticleEmitter>(node)) in BuildResources()
384 s_ParticleEmitters.push_back(static_cast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
496 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode() argument
500 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
503 &node->WorldMatrix(), in UpdateNode()
504 &node->WorldTransform(), in UpdateNode()
505 node->Transform(), in UpdateNode()
509 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()
556 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() local
558 UpdateNode(*node); in UpdateNodes()
559 (*node)->UpdateParticleFrame(); in UpdateNodes()
563 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() local
565 UpdateNode(*node); in UpdateNodes()
566 (*node)->UpdateParticleFrame(); in UpdateNodes()
567 (*node)->Emission(s_ParticleContext); in UpdateNodes()
571 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() local
573 (*node)->UpdateParticles(s_ParticleContext); in UpdateNodes()
610 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView() local
612 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()
618 (*node)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), false); in SubmitView()