Lines Matching refs:demo
36 nw::demo::DemoAllocator s_DeviceAllocator;
37 nw::demo::DemoAllocator s_ParticleAllocator;
49 nw::demo::SceneSystem* s_SceneSystem = NULL;
50 nw::demo::RenderSystem* s_RenderSystem = NULL;
53 nw::demo::GraphicsDrawing s_GraphicsDrawing;
57 nw::demo::ResourceArray s_Resources;
75 nw::demo::FlushCache* s_FlushCache;
86 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
90 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
99 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
102 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
108 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
109 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
168 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
199 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
213 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
257 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
261 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
270 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
287 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
290 nw::demo::ParticleNode* s_particleNode = NULL;
313 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleCtrlEmissionDemo()
316 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleCtrlEmissionDemo()
319 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo()
352 if (nw::demo::PadFactory::GetPad()->IsButtonDown(nw::demo::Pad::BUTTON_L)) in UpdateParticleCtrlEmissionDemo()
363 if (nw::demo::PadFactory::GetPad()->IsButtonDown(nw::demo::Pad::BUTTON_R)) in UpdateParticleCtrlEmissionDemo()
402 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleCtrlEmissionDemo()
414 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleCtrlEmissionDemo()
435 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
441 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
443 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
462 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
464 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
468 if (nw::demo::Utility::IsTerminating()) in DemoScene()
474 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
490 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
491 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
493 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
499 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
508 nw::demo::PadFactory::Finalize(); in nnMain()
510 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
512 nw::demo::FinalizeGraphicsSystem(); in nnMain()