Lines Matching refs:gfx
51 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
56 nw::gfx::ParticleContext* s_ParticleContext = NULL;
66 nw::gfx::SceneNode* s_SceneRoot = NULL;
68 nw::gfx::Camera* s_BaseCamera = NULL;
69 nw::gfx::Camera* s_LeftCamera = NULL;
70 nw::gfx::Camera* s_RightCamera = NULL;
74 nw::gfx::ParticleEmitter* s_ParticleEmitter = NULL;
75 nw::gfx::ParticleModel* s_ParticleModel = NULL;
81 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
88 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
98 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
126 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
130 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
146 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
148 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
150 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
152 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
154 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
156 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
160 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
172 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
204 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
205 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
206 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
208 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
215 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
217 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
218 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
219 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
222 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
231 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()
235 nw::gfx::ResEmitterArray emitters = resourceSet->resource.GetEmitters(); in BuildResources()
236 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
239 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
248 s_ParticleEmitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources()
252 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
253 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
256 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
265 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
267 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
270 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
273 nw::gfx::AttachNode(s_SceneRoot) in BuildResources()
276 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
277 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
278 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
281 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
285 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
286 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
315 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
332 nw::gfx::SafeDestroyBranch(s_ParticleModel); in TerminateScenes()
338 nw::gfx::SafeDestroyBranch(s_ParticleEmitter); in TerminateScenes()
342 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
375 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()
376 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()
381 … collection->SetParameter(nw::gfx::PARTICLEUSAGE_COLOR, nw::gfx::PARTICLE_BUFFER_FRONT, newColor); in UpdateScene()
390 nw::gfx::ParticleTime newLife = (s_FrameCount % 256) / 256.0f * 100 + 1; in UpdateScene()
400 nw::gfx::PARTICLEUSAGE_ACTIVEINDEX, in UpdateScene()
401 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
405 nw::gfx::PARTICLEUSAGE_TRANSLATE, in UpdateScene()
406 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
410 nw::gfx::PARTICLEUSAGE_VELOCITY, in UpdateScene()
411 nw::gfx::PARTICLE_BUFFER_FRONT); in UpdateScene()
484 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()