Lines Matching refs:nw
36 nw::demo::DemoAllocator s_DeviceAllocator;
37 nw::demo::DemoAllocator s_ParticleAllocator;
46 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
49 nw::demo::SceneSystem* s_SceneSystem = NULL;
50 nw::demo::RenderSystem* s_RenderSystem = NULL;
51 nw::gfx::ParticleContext* s_ParticleContext = NULL;
53 nw::demo::GraphicsDrawing s_GraphicsDrawing;
57 nw::demo::ResourceArray s_Resources;
61 nw::gfx::SceneNode* s_SceneRoot = NULL;
62 nw::gfx::SceneNode* s_SceneRootInvisible = NULL;
64 nw::gfx::Camera* s_BaseCamera = NULL;
65 nw::gfx::Camera* s_LeftCamera = NULL;
66 nw::gfx::Camera* s_RightCamera = NULL;
70 nw::demo::FlushCache* s_FlushCache;
74 nw::gfx::ParticleSceneUpdater* s_ParticleSceneUpdater = NULL;
83 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
86 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
90 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
92 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
99 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
102 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
108 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
110 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
112 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
115 s_ParticleSceneUpdater = nw::gfx::ParticleSceneUpdater::Builder() in InitializeGraphics()
131 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
133 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
135 nw::gfx::SafeDestroy(s_ParticleSceneUpdater); in TerminateGraphics()
137 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
139 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
141 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
145 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
157 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
163 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
176 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
181 nw::math::VEC3(0.0f, 20.0f, 50.0f), in BuildCameras()
182 nw::math::VEC3(0.0f, 0.0f, 0.0f), in BuildCameras()
206 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
208 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
221 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
222 nw::gfx::SafeDestroyBranch(s_SceneRootInvisible); in TerminateScenes()
223 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
267 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
271 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
280 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
297 nw::demo::ParticleEffect* s_ParticleEffect = NULL;
300 nw::demo::ParticleNode* s_ParticleNode = NULL;
327 nw::demo::ParticleEffect::InitializeShaderBinary(SHADER_RESOURCE_FILE_NAME, &s_DeviceAllocator); in InitializeParticleApplicationDemo()
330 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleApplicationDemo()
333 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleApplicationDemo()
375 nw::demo::ParticleNode* particleNode = s_ParticleEffect->LeaseInstance(); in UpdateParticleApplicationDemo()
393 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in UpdateParticleApplicationDemo()
428 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in ReportParticleApplicationDemo()
457 nw::demo::ParticleNode* prevTarget = s_ParticleEffect->GetActiveEffect(0); in TerminateParticleApplicationDemo()
466 nw::gfx::SafeDestroy(s_ParticleEffect); in TerminateParticleApplicationDemo()
469 nw::demo::ParticleEffect::FinalizeShaderBinary(); in TerminateParticleApplicationDemo()
483 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
490 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
499 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
501 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
520 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
522 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
526 if (nw::demo::Utility::IsTerminating()) in DemoScene()
532 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
548 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
549 nw::demo::InitializeDemoAllocator(&s_ParticleAllocator, nw::demo::DEMO_PARTICLE_MEMORY_SIZE); in nnMain()
551 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
557 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
561 nw::ut::SafeDestroy(s_FlushCache); in nnMain()
566 nw::demo::PadFactory::Finalize(); in nnMain()
568 nw::demo::FinalizeDemoAllocator(&s_ParticleAllocator); in nnMain()
570 nw::demo::FinalizeGraphicsSystem(); in nnMain()