Lines Matching refs:gfx

58 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
73 nw::gfx::SceneNode* s_SceneRoot = NULL;
74 nw::gfx::SceneNode* s_ModelRoot = NULL;
76 nw::gfx::Camera* s_BaseCamera = NULL;
77 nw::gfx::Camera* s_LeftCamera = NULL;
78 nw::gfx::Camera* s_RightCamera = NULL;
85 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
92 nw::gfx::SkeletalModel* s_AnimModel = NULL;
94 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
103 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
145 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
147 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
149 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
151 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
155 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
169 nw::gfx::TransformAnimEvaluator*
195 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
216 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
218 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
224 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
225 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
228 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
232 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
245 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
271 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
283 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
288 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
320 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
321 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
322 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
324 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
332 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
337 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
341 nw::gfx::Model::FLAG_BUFFER_NOT_USE, in BuildResources()
347 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
350 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
351 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
352 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
355 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
364 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
367 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
370 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
373 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
374 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
375 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
378 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
382 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
383 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
418 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
433 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
505 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()