Lines Matching refs:nw

36 nw::demo::DemoAllocator s_DeviceAllocator;
57 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
60 nw::demo::SceneSystem* s_SceneSystem = NULL;
61 nw::demo::RenderSystem* s_RenderSystem = NULL;
63 nw::demo::GraphicsDrawing s_GraphicsDrawing;
67 nw::demo::ResourceArray s_Resources;
72 nw::gfx::SceneNode* s_SceneRoot = NULL;
73 nw::gfx::SceneNode* s_ModelRoot = NULL;
75 nw::gfx::Camera* s_BaseCamera = NULL;
76 nw::gfx::Camera* s_LeftCamera = NULL;
77 nw::gfx::Camera* s_RightCamera = NULL;
84 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
96 nw::gfx::SkeletalModel* skeletalModel;
97 nw::anim::ResAnim resAnim;
98 nw::gfx::TransformAnimEvaluator* evaluator;
101 typedef nw::ut::FixedSizeArray<AnimModelSet, MAX_ANIM_MODELS> AnimModelSetArray;
127 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
130 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
134 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
136 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
143 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
146 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
151 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
156 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
171 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
173 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
175 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
177 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
181 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
195 nw::gfx::TransformAnimEvaluator*
199 nw::anim::ResAnim resAnim in CreateTransformAnimEvaluator()
212 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
228 nw::gfx::TransformAnimEvaluator*
230 nw::gfx::SkeletalModel* model, in InitializeSkeletalAnim()
231 nw::anim::ResAnim resAnim in InitializeSkeletalAnim()
234 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
237 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
238 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
241nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
243 nw::gfx::TransformAnimEvaluator* evaluator = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
265 nw::gfx::SafeDestroy(s_AnimModelSets[animIdx].evaluator); in TerminateAnim()
269 nw::gfx::SafeDestroy(s_AnimModelSetTemplate.evaluator); in TerminateAnim()
280 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
286 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
299 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
304 nw::math::VEC3(50.0f, 40.0f, 50.0f), in BuildCameras()
305 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
316 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
318 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
319 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
320 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
322 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
328 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources()
330 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
331 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
332 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
335 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
342 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
345 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
346 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
347 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
350 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
359 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
362 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
365 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
368nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
369 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
370 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
373 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
377 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
378 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
393nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate()
396 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()
479 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel()
489 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
492 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
502 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
504 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
546 nw::ut::SafeDestroy(skeletalModel); in DuplicateModel()
566 nw::ut::SafeDestroy(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
567 nw::ut::SafeDestroy(destroyModelSet.evaluator); in DestroyLastDuplicatedModel()
597 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
613 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
615 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
638 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
639 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
640 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
657 if (nw::demo::PadFactory::GetPad()->IsButtonRepeatFast(nw::demo::Pad::BUTTON_L)) in ControlModels()
661 if (nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_UP)) in ControlModels()
670 else if (nw::demo::PadFactory::GetPad()->IsButtonRepeatFast(nw::demo::Pad::BUTTON_R)) in ControlModels()
707 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
711 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
720 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
750 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
754 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
765 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
767 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
779 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
781 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
785 if (nw::demo::Utility::IsTerminating()) in DemoScene()
791 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
804 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
806 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
817 nw::demo::PadFactory::Finalize(); in nnMain()
819 nw::demo::FinalizeGraphicsSystem(); in nnMain()