Lines Matching refs:node
332 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
336 NW_NULL_ASSERT(node); in BuildResources()
337 sceneNodeArray.push_back(node); in BuildResources()
339 s_AnimTargets.push_back(node); in BuildResources()
347 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
351 NW_NULL_ASSERT(node); in BuildResources()
352 sceneNodeArray.push_back(node); in BuildResources()
354 s_AnimTargets.push_back(node); in BuildResources()
362 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources() local
366 NW_NULL_ASSERT(node); in BuildResources()
367 sceneNodeArray.push_back(node); in BuildResources()
369 s_AnimTargets.push_back(node); in BuildResources()
459 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*> in ReattachObjectByName() local
462 NW_NULL_ASSERT(node); in ReattachObjectByName()
464 node->GetParent()->DetachChild( node ); in ReattachObjectByName()
465 root->AttachChild( node ); in ReattachObjectByName()
474 nw::gfx::TransformNode* node = nw::ut::DynamicCast<nw::gfx::TransformNode*> in MoveObjectByName() local
477 NW_NULL_ASSERT(node); in MoveObjectByName()
479 node->Transform().SetTranslate(x,y,z); in MoveObjectByName()