Lines Matching refs:node
103 void UpdateNode(nw::gfx::TransformNode* node);
335 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
336 NW_NULL_ASSERT(node); in BuildResources()
338 s_Models.push_back(static_cast<nw::gfx::Model*>(node)); in BuildResources()
345 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local
346 NW_NULL_ASSERT(node); in BuildResources()
347 NW_ASSERT(nw::ut::IsTypeOf<nw::gfx::FragmentLight>(node)); in BuildResources()
349 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()
454 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode() argument
458 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
461 &node->WorldMatrix(), in UpdateNode()
462 &node->WorldTransform(), in UpdateNode()
463 node->Transform(), in UpdateNode()
467 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()