Lines Matching refs:node
113 void UpdateNode(nw::gfx::TransformNode* node);
357 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources() local
358 NW_NULL_ASSERT(node); in BuildResources()
359 NW_ASSERT(nw::ut::IsTypeOf<nw::gfx::SkeletalModel>(node)); in BuildResources()
361 s_SkeletalModels.push_back(static_cast<nw::gfx::SkeletalModel*>(node)); in BuildResources()
368 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources() local
369 NW_NULL_ASSERT(node); in BuildResources()
370 NW_ASSERT(nw::ut::IsTypeOf<nw::gfx::FragmentLight>(node)); in BuildResources()
372 s_FragmentLights.push_back(static_cast<nw::gfx::FragmentLight*>(node)); in BuildResources()
499 UpdateNode(nw::gfx::TransformNode* node) in UpdateNode() argument
503 if (node->Transform().IsEnabledFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY)) in UpdateNode()
506 &node->WorldMatrix(), in UpdateNode()
507 &node->WorldTransform(), in UpdateNode()
508 node->Transform(), in UpdateNode()
512 node->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_DIRTY); in UpdateNode()