Lines Matching refs:gfx

45 class IsMaterialDefaultModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
48 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
55 class IsMaterialChangeModelFunctor : public nw::gfx::ISceneUpdater::IsVisibleModelFunctor
58 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible()
68 class StartMaterialChangeRenderCommand : public nw::gfx::RenderCommand
73 StartMaterialChangeRenderCommand(nw::gfx::Material* changeMaterial) in StartMaterialChangeRenderCommand()
78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
85 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
89 nw::gfx::Material* m_ChangeMaterial;
93 class EndMaterialChangeRenderCommand : public nw::gfx::RenderCommand
102 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
104 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
131 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
151 nw::gfx::SceneNode* s_SceneRoot = NULL;
152 nw::gfx::SceneNode* s_ModelRoot = NULL;
157 nw::gfx::Camera* s_BaseCamera = NULL;
158 nw::gfx::Camera* s_LeftCamera = NULL;
159 nw::gfx::Camera* s_RightCamera = NULL;
163 nw::gfx::Model* s_BufferTorus = NULL;
164 nw::gfx::Model* s_LutTorus = NULL;
165 nw::gfx::Model* s_TextureTorus = NULL;
166 nw::gfx::Material* s_EdgeMaterial = NULL;
168 nw::gfx::res::ResTexture s_ChangedTexture;
169 nw::gfx::res::ResLookupTable s_ChangedLut;
176 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
187 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
229 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
231 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
233 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
235 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
239 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
251 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
256 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
288 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
289 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
290 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
292 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
295 if (result.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_LUT) in BuildResources()
307 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
309 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
310 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
311 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
314 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
321 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
345 nw::gfx::Model* changeModel = nw::ut::DynamicCast<nw::gfx::Model*>(node); in BuildResources()
353 nw::gfx::SceneNode* bufferNode = nw::demo::Utility::CreateSceneNode( in BuildResources()
357 nw::gfx::Model::FLAG_BUFFER_MATERIAL_COLOR in BuildResources()
361 nw::gfx::Model* bufferModel = nw::ut::DynamicCast<nw::gfx::Model*>(bufferNode); in BuildResources()
374 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
375 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
376 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
379 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
388 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
391 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
394 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
397 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
398 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
399 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
402 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
406 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
407 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
423 s_LutResource.resource = nw::gfx::ResGraphicsFile(&(s_LutResource.buffer.front())); in InitializeScenes()
429 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()
430 …s_TextureResource.resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY… in InitializeScenes()
452 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
488 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
518 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial()
520 nw::gfx::res::ResMaterialColor resMaterialColor = resTorusMaterial.GetMaterialColor(); in ChangeMaterial()
531 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial()
533 nw::gfx::res::ResTextureMapper resTextureMapper = resTorusMaterial.GetTextureMappers(0); in ChangeMaterial()
534 nw::gfx::res::ResTexture resTexture = resTextureMapper.GetTexture().Dereference(); in ChangeMaterial()
544 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
546 …nw::gfx::res::ResFragmentLightingTable resFragmentLightingLut = resTorusMaterial.GetFragmentShader… in ChangeMaterial()
547 …nw::gfx::res::ResLightingLookupTable resLightingLut = resFragmentLightingLut.GetReflectanceRSample… in ChangeMaterial()
548 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()
565 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
566 nw::gfx::SceneEnvironment& sceneEnvironment = renderContext->GetSceneEnvironment(); in SubmitView()
567 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
569 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView()
586 … s_StartMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 1); in SubmitView()
602 … s_EndMaterialChangeRenderCommand, nw::gfx::res::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 2); in SubmitView()
612 nw::gfx::RenderElementCompare()); in SubmitView()
674 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()