Lines Matching refs:nw

36 nw::demo::DemoAllocator s_DeviceAllocator;
58 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
61 nw::demo::SceneSystem* s_SceneSystem = NULL;
62 nw::demo::RenderSystem* s_RenderSystem = NULL;
64 nw::demo::GraphicsDrawing s_GraphicsDrawing;
68 nw::demo::ResourceArray s_Resources;
73 nw::gfx::SceneNode* s_SceneRoot = NULL;
74 nw::gfx::SceneNode* s_ModelRoot = NULL;
76 nw::gfx::Camera* s_BaseCamera = NULL;
77 nw::gfx::Camera* s_LeftCamera = NULL;
78 nw::gfx::Camera* s_RightCamera = NULL;
85 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
92 nw::gfx::SkeletalModel* s_AnimModel = NULL;
93 nw::gfx::TransformAnimEvaluator* s_AnimEvaluator;
94 nw::anim::res::ResAnim s_ResAnim0;
95 nw::anim::res::ResAnim s_ResAnim1;
96 nw::anim::res::ResAnim s_ResAnimEmpty;
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
107 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
111 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
113 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
120 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
123 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
129 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
146 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
148 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
150 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
152 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
156 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
168 nw::anim::res::ResAnim
173nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource()
176 return nw::anim::res::ResAnim(NULL); in BuildTransformAnimResource()
193 nw::gfx::TransformAnimEvaluator*
198 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator()
201 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
224 nw::gfx::TransformAnimEvaluator*
225 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
227 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
233 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
234 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
237nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
246 s_ResAnimEmpty = nw::anim::res::ResAnim::CreateEmptySkeletalAnim(&s_DeviceAllocator); in InitializeSkeletalAnim()
250 nw::ut::Max(s_ResAnim0.GetMemberAnimSetCount(), s_ResAnim1.GetMemberAnimSetCount()); in InitializeSkeletalAnim()
252 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
271 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
275 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation()
276 nw::gfx::TransformAnimEvaluator* evaluator = in ChangeAnimation()
277 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()
280 nw::demo::Pad* pad = nw::demo::PadFactory::GetPad(); in ChangeAnimation()
283 if (pad->IsButtonDown(nw::demo::Pad::BUTTON_LEFT)) in ChangeAnimation()
287 if (pad->IsButtonDown(nw::demo::Pad::BUTTON_RIGHT)) in ChangeAnimation()
293 if (pad->IsButtonDown(nw::demo::Pad::BUTTON_L)) in ChangeAnimation()
299 if (pad->IsButtonDown(nw::demo::Pad::BUTTON_R)) in ChangeAnimation()
313 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
318 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
330 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
335 nw::math::VEC3(20.0f, 15.0f, 20.0f), in BuildCameras()
336 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
348 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
350 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
351 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
352 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
354 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
360 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
362 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
363 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
364 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
367 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
373 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
381 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
390 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
393 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
396 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
399nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
400 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
401 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
408 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
409 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
428 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
442 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
444 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
457 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
458 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
459 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
463 s_ResAnimEmpty = nw::anim::res::ResAnim(NULL); in TerminateScenes()
465 nw::ut::SafeDestroy(s_AnimEvaluator); in TerminateScenes()
504 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
508 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
517 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
535 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
539 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
550 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
552 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
564 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
566 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
570 if (nw::demo::Utility::IsTerminating()) in DemoScene()
576 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
589 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
591 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
602 nw::demo::PadFactory::Finalize(); in nnMain()
604 nw::demo::FinalizeGraphicsSystem(); in nnMain()