Lines Matching refs:gfx
58 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
73 nw::gfx::SceneNode* s_SceneRoot = NULL;
74 nw::gfx::SceneNode* s_ModelRoot = NULL;
76 nw::gfx::Camera* s_BaseCamera = NULL;
77 nw::gfx::Camera* s_LeftCamera = NULL;
78 nw::gfx::Camera* s_RightCamera = NULL;
85 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
92 nw::gfx::SkeletalModel* s_AnimModel = NULL;
93 nw::gfx::TransformAnimEvaluator* s_AnimEvaluator;
104 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
146 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
148 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
150 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
152 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
156 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
193 nw::gfx::TransformAnimEvaluator*
201 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
224 nw::gfx::TransformAnimEvaluator*
225 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
227 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
233 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
234 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
237 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
252 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
271 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
275 nw::gfx::AnimObject* animObject = model->GetSkeletalAnimObject(); in ChangeAnimation()
276 nw::gfx::TransformAnimEvaluator* evaluator = in ChangeAnimation()
277 nw::ut::DynamicCast<nw::gfx::TransformAnimEvaluator*>(animObject); in ChangeAnimation()
313 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
318 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
350 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
351 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
352 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
354 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
360 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
362 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
363 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
364 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
367 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
373 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
376 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
377 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
381 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
390 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
393 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
396 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
399 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
400 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
401 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
408 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
409 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
442 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
457 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
535 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()