Lines Matching refs:nw
36 nw::demo::DemoAllocator s_DeviceAllocator;
64 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
67 nw::demo::SceneSystem* s_SceneSystem = NULL;
68 nw::demo::RenderSystem* s_RenderSystem = NULL;
70 nw::demo::GraphicsDrawing s_GraphicsDrawing;
74 nw::demo::ResourceArray s_Resources;
79 nw::gfx::SceneNode* s_SceneRoot = NULL;
80 nw::gfx::SceneNode* s_ModelRoot = NULL;
82 nw::gfx::Camera* s_BaseCamera = NULL;
83 nw::gfx::Camera* s_LeftCamera = NULL;
84 nw::gfx::Camera* s_RightCamera = NULL;
91 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
98 nw::gfx::SkeletalModel* s_AnimModel = NULL;
100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
112 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
115 nw::demo::RenderSystem::Description renderDescription; in InitializeGraphics()
119 renderDescription.upperScreenMode = nw::demo::UPPER_SCREEN_MODE_STEREO; in InitializeGraphics()
121 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
128 nw::demo::Utility::InitializeGraphicsDrawing(&s_DeviceAllocator, s_GraphicsDrawing); in InitializeGraphics()
131 nw::demo::Utility::CreateUpperScreenBuffer(&s_DeviceAllocator, renderDescription) in InitializeGraphics()
137 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
154 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
156 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
158 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
160 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
164 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
180 nw::gfx::TransformAnimEvaluator*
188 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
194 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator()
206 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
227 nw::gfx::AnimEvaluator*
235 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator()
241 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator()
249 nw::gfx::AnimEvaluator* evaluator = nw::gfx::AnimEvaluator::Builder() in CreateMaterialAnimEvaluator()
267 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
269 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
275 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
276 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
279 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
283 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
296 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
314 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim()
340 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim()
342 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim()
353 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
366 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
379 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim()
403 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
413 nw::gfx::AnimObject* skeletalAnimObject = model->GetSkeletalAnimObject(); in UpdateBlender()
414 nw::gfx::TransformAnimInterpolator* skeletalInterpolator = in UpdateBlender()
415 nw::ut::DynamicCast<nw::gfx::TransformAnimInterpolator*>(skeletalAnimObject); in UpdateBlender()
419 nw::demo::Pad* pad = nw::demo::PadFactory::GetPad(); in UpdateBlender()
420 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_LEFT)) in UpdateBlender()
425 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_RIGHT)) in UpdateBlender()
432 s_SkeletalAnimWeight1 = nw::ut::Clamp(s_SkeletalAnimWeight1, 0.0f, 1.0f); in UpdateBlender()
440 nw::gfx::AnimObject* materialAnimObject = model->GetMaterialAnimObject(); in UpdateBlender()
441 nw::gfx::AnimInterpolator* materialInterpolator = in UpdateBlender()
442 nw::ut::DynamicCast<nw::gfx::AnimInterpolator*>(materialAnimObject); in UpdateBlender()
446 nw::demo::Pad* pad = nw::demo::PadFactory::GetPad(); in UpdateBlender()
447 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_UP)) in UpdateBlender()
452 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_DOWN)) in UpdateBlender()
459 s_MaterialAnimWeight1 = nw::ut::Clamp(s_MaterialAnimWeight1, 0.0f, 1.0f); in UpdateBlender()
476 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
488 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
493 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
505 nw::demo::Utility::CreateStereoCameras( in BuildCameras()
510 nw::math::VEC3(20.0f, 15.0f, 20.0f), in BuildCameras()
511 nw::math::VEC3(0.0f, 10.0f, 0.0f), in BuildCameras()
523 BuildResources(nw::demo::ResourceSet* resourceSet) in BuildResources()
525 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
526 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
527 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
529 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
535 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
537 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
538 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
539 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
542 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
548 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
551 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
552 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
553 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
556 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
565 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
568 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
571 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
574 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
575 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
576 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
579 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
583 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
584 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
608 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
625 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
627 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
640 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
641 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
642 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
682 nw::demo::DebugUtility::CalcLoadMeter(s_RenderSystem); in ReportDemo()
686 nw::demo::DebugUtility::DrawLoadMeter( in ReportDemo()
695 nw::demo::DebugUtility::DrawLoadMeterText( in ReportDemo()
723 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
727 nw::demo::DebugUtility::PostInitializeScenes(); in DemoScene()
737 nw::demo::DebugUtility::AdvanceAutoTestFrame(); in DemoScene()
739 nw::demo::PadFactory::GetPad()->Update(); in DemoScene()
751 s_RenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in DemoScene()
753 …s_RenderSystem->PresentBuffer(nw::demo::UPPER_SCREEN | nw::demo::LOWER_SCREEN | nw::demo::EXTENSIO… in DemoScene()
757 if (nw::demo::Utility::IsTerminating()) in DemoScene()
763 nw::demo::DebugUtility::PreTerminateScenes(); in DemoScene()
776 nw::demo::InitializeGraphicsSystem(&s_DeviceAllocator); in nnMain()
778 nw::demo::PadFactory::Initialize(&s_DeviceAllocator); in nnMain()
789 nw::demo::PadFactory::Finalize(); in nnMain()
791 nw::demo::FinalizeGraphicsSystem(); in nnMain()