Lines Matching refs:gfx
64 typedef nw::ut::FixedSizeArray<nw::gfx::IRenderTarget*, RENDER_TARGET_COUNT> RenderTargetArray;
79 nw::gfx::SceneNode* s_SceneRoot = NULL;
80 nw::gfx::SceneNode* s_ModelRoot = NULL;
82 nw::gfx::Camera* s_BaseCamera = NULL;
83 nw::gfx::Camera* s_LeftCamera = NULL;
84 nw::gfx::Camera* s_RightCamera = NULL;
91 typedef nw::ut::FixedSizeArray<nw::gfx::SceneEnvironmentSetting*, ENVIRONMENT_SETTINGS_COUNT> Scene…
98 nw::gfx::SkeletalModel* s_AnimModel = NULL;
100 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects;
112 nw::gfx::CommandCacheManager::SetAllocator( &s_DeviceAllocator ); in InitializeGraphics()
154 nw::gfx::SafeDestroy(s_LeftCamera); in TerminateGraphics()
156 nw::gfx::SafeDestroy(s_RightCamera); in TerminateGraphics()
158 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
160 nw::gfx::SafeDestroyAll(s_RenderTargets); in TerminateGraphics()
164 nw::gfx::SafeDestroy(s_RenderSystem); in TerminateGraphics()
180 nw::gfx::TransformAnimEvaluator*
206 nw::gfx::TransformAnimEvaluator* evaluator = nw::gfx::TransformAnimEvaluator::Builder() in CreateTransformAnimEvaluator()
227 nw::gfx::AnimEvaluator*
249 nw::gfx::AnimEvaluator* evaluator = nw::gfx::AnimEvaluator::Builder() in CreateMaterialAnimEvaluator()
267 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
269 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
275 nw::gfx::ResSkeletalModel resModel = model->GetResSkeletalModel(); in InitializeSkeletalAnim()
276 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
279 …nw::ut::CheckFlag(resSkeleton.GetFlags(), nw::gfx::ResSkeletonData::FLAG_TRANSLATE_ANIMATION_ENABL… in InitializeSkeletalAnim()
283 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
296 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim()
314 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim()
340 InitializeMaterialAnim(nw::gfx::Model* model) in InitializeMaterialAnim()
342 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim()
353 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
366 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim()
379 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim()
403 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
413 nw::gfx::AnimObject* skeletalAnimObject = model->GetSkeletalAnimObject(); in UpdateBlender()
414 nw::gfx::TransformAnimInterpolator* skeletalInterpolator = in UpdateBlender()
415 nw::ut::DynamicCast<nw::gfx::TransformAnimInterpolator*>(skeletalAnimObject); in UpdateBlender()
440 nw::gfx::AnimObject* materialAnimObject = model->GetMaterialAnimObject(); in UpdateBlender()
441 nw::gfx::AnimInterpolator* materialInterpolator = in UpdateBlender()
442 nw::ut::DynamicCast<nw::gfx::AnimInterpolator*>(materialAnimObject); in UpdateBlender()
476 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
488 s_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
493 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
525 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in BuildResources()
526 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in BuildResources()
527 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in BuildResources()
529 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in BuildResources()
535 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources()
537 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in BuildResources()
538 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
539 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
542 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
548 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
551 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in BuildResources()
552 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources()
553 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
556 nw::gfx::SceneNode* node = nw::demo::Utility::CreateSceneNode( in BuildResources()
565 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
568 nw::gfx::SceneHelper::ForeachRootNodes( in BuildResources()
571 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
574 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in BuildResources()
575 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
576 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
579 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
583 nw::gfx::SceneEnvironmentSetting* sceneEnvironmentSetting = in BuildResources()
584 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
625 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderSystem->GetSceneEnvironment(); in InitializeScenes()
640 nw::gfx::SafeDestroyBranch(s_SceneRoot); in TerminateScenes()
723 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()