Lines Matching refs:prim
134 Sm2DDynamicPrimPC prim; in Render() local
135 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
137 …prim.SetVertex( m_Collision.GetX(), m_Collision.GetY(), … in Render()
138 …prim.SetVertex( m_Collision.GetX(), m_Collision.GetY() + m_Collision.G… in Render()
139 …prim.SetVertex( m_Collision.GetX() + m_Collision.GetWidth(), m_Collision.GetY(), … in Render()
140 …prim.SetVertex( m_Collision.GetX() + m_Collision.GetWidth(), m_Collision.GetY() + m_Collision.G… in Render()
141 prim.End(); in Render()
146 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
148 … prim.SetVertex( m_TouchPanelPosX, m_TouchPanelPosY, nw::ut::Color8::RED ); in Render()
149 … prim.SetVertex( m_TouchPanelPosX, m_TouchPanelPosY + 4.f, nw::ut::Color8::RED ); in Render()
150 … prim.SetVertex( m_TouchPanelPosX + 4.f, m_TouchPanelPosY, nw::ut::Color8::RED ); in Render()
151 … prim.SetVertex( m_TouchPanelPosX + 4.f, m_TouchPanelPosY + 4.f, nw::ut::Color8::RED ); in Render()
152 prim.End(); in Render()