Lines Matching refs:m_SceneContext
58 : m_SceneContext( NULL ), in SmSceneCtrl()
68 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
123 nw::gfx::SafeDestroy(m_SceneContext); in ~SmSceneCtrl()
138 m_SceneUpdater->UpdateAll(m_SceneContext); in UpdateScene()
147 m_SceneTraverser->Begin(m_SceneContext); in InitializeScene()
159 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
165 this->m_SceneContext->GetParticleSetBegin(), in TraverseScene()
166 this->m_SceneContext->GetParticleSetEnd(), in TraverseScene()
175 sceneEnvironmentSetting->ResolveReference(*m_SceneContext); in SetSceneEnvironmentSetting()
190 nw::gfx::FogArray::iterator fogEnd = m_SceneContext->GetFogEnd(); in SubmitView()
191 for (nw::gfx::FogArray::iterator fog = m_SceneContext->GetFogBegin(); in SubmitView()
202 m_SceneUpdater->SubmitView( m_RenderQueue, m_SceneContext, *currentCamera, 0 ); in SubmitView()
231 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog()
232 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog()
242 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog()
243 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog()
253 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog()
254 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog()
264 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog()
265 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
291 if (m_SceneContext->GetAmbientLightsBegin() != m_SceneContext->GetAmbientLightsEnd())
293 sceneEnvironment.SetAmbientLight(*m_SceneContext->GetAmbientLightsBegin());
296 if (m_SceneContext->GetHemiSphereLightsBegin() != m_SceneContext->GetHemiSphereLightsEnd())
298 sceneEnvironment.SetHemiSphereLight(*m_SceneContext->GetHemiSphereLightsBegin());
302 m_SceneContext->GetFragmentLightsBegin(),
303 m_SceneContext->GetFragmentLightsEnd(),
307 m_SceneContext->GetVertexLightsBegin(),
308 m_SceneContext->GetVertexLightsEnd(),
311 if (m_SceneContext->GetFogBegin() != m_SceneContext->GetFogEnd())
313 sceneEnvironment.SetFog(0, *m_SceneContext->GetFogBegin());