Lines Matching refs:z
366 f32 z = 0.0f; in CalcPanSurround() local
377 z = 1.0f; in CalcPanSurround()
382 z = SolveLinerFunction( angle, angleRearLeft, -nw::math::F_PI / 2.0f, 1.0f, 0.0f ); in CalcPanSurround()
387 z = SolveLinerFunction( angle, -nw::math::F_PI / 2.0f, angleFrontLeft, 0.0f, -1.0f ); in CalcPanSurround()
392 z = -1.0f; in CalcPanSurround()
397 z = SolveLinerFunction( angle, angleFrontRight, nw::math::F_PI / 2.0f, -1.0f, 0.0f ); in CalcPanSurround()
402 z = SolveLinerFunction( angle, nw::math::F_PI / 2.0f, angleRearRight, 0.0f, 1.0f ); in CalcPanSurround()
407 z = 1.0f; in CalcPanSurround()
419 z *= panRange; in CalcPanSurround()
421 *surroundPanPtr = z * distance + center_z * ( 1.0f - distance ) + 1.0f + surroundPanOffset; in CalcPanSurround()
502 interiorPos.x = interiorPos.y = interiorPos.z = 0.0f; in CalcAngleAndDistance()
506 nw::math::VEC3 yPlanePoint( pos.x, 0, pos.z ); in CalcAngleAndDistance()
512 yPlanePoint.z *= interiorSize / d; in CalcAngleAndDistance()
518 interiorPos.z = pos.z * yPlaneDistance / actorDistance; in CalcAngleAndDistance()
521 *anglePtr = std::atan2f( interiorPos.x, -interiorPos.z ); in CalcAngleAndDistance()