Lines Matching refs:a
27 #define ARRAY_LENGTH(a) (sizeof(a) / sizeof((a)[0])) argument
235 ret.a = u8(col.a * alpha / ut::Color8::ALPHA_MAX); in MultipleAlpha()
269 glUniform4f(loc + 0, vtxColors[0].r, vtxColors[0].g, vtxColors[0].b, vtxColors[0].a); in DrawQuad()
270 glUniform4f(loc + 1, vtxColors[1].r, vtxColors[1].g, vtxColors[1].b, vtxColors[1].a); in DrawQuad()
271 glUniform4f(loc + 2, vtxColors[2].r, vtxColors[2].g, vtxColors[2].b, vtxColors[2].a); in DrawQuad()
272 glUniform4f(loc + 3, vtxColors[3].r, vtxColors[3].g, vtxColors[3].b, vtxColors[3].a); in DrawQuad()
364 ColorU8ToFloat(color.a)); in DrawLine()
383 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
397 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
411 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
425 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
624 ColorU8ToFloat(value.a), in SetTevConstRgba()
639 ColorU8ToFloat(value1.a), in SetTevConstRgba()
656 ColorU8ToFloat(value.a)); in SetTevBufferColor()