Lines Matching refs:name

120             bSuccess = ARCChangeDir(pArcHandle, dirEntry.name);  in FindNameResource()
132 if (wcsicmp(resName, dirEntry.name) == 0) in FindNameResource()
151 const wchar_t* name, in GetResourceSub() argument
163 entryNum = FindNameResource(pArcHandle, name); in GetResourceSub()
178 entryNum = ARCConvertPathToEntrynum(pArcHandle, name); in GetResourceSub()
253 const char* name, in GetResource() argument
258 strncpy(m_ResNameWork, dstBufCount, name); in GetResource()
291 ArcResourceAccessor::GetFont(const char *name) in GetFont() argument
293 font::Font* pFont = m_FontList.FindFontByName(name); in GetFont()
297 pFont = this->LoadFont(name); in GetFont()
301 (void)m_FontList.RegistFont(name, pFont, true); in GetFont()
309 ArcResourceAccessor::RegistFont(const char* name, font::Font* pFont) in RegistFont() argument
311 return m_FontList.RegistFont(name, pFont, false); in RegistFont()
321 ArcResourceAccessor::GetTexture(const char *name) in GetTexture() argument
323 TextureInfo texInfo = m_TextureList.FindTextureByName(name); in GetTexture()
330 texInfo = this->LoadTexture(name); in GetTexture()
334 (void) m_TextureList.RegistTexture(name, texInfo); in GetTexture()
342 ArcResourceAccessor::RegistTexture(const char* name, const TextureInfo& textureInfo) in RegistTexture() argument
344 return m_TextureList.RegistTexture(name, textureInfo); in RegistTexture()
405 const char* name, in GetResource() argument
410 strncpy(m_ResNameWork, dstBufCount, name); in GetResource()
425 MultiArcResourceAccessor::GetFont(const char *name) in GetFont() argument
427 font::Font* pFont = m_FontList.FindFontByName(name); in GetFont()
431 pFont = this->LoadFont(name); in GetFont()
435 (void)m_FontList.RegistFont(name, pFont, true); in GetFont()
443 MultiArcResourceAccessor::RegistFont(const char* name, font::Font* pFont) in RegistFont() argument
445 return m_FontList.RegistFont(name, pFont, false); in RegistFont()
455 MultiArcResourceAccessor::GetTexture(const char *name) in GetTexture() argument
457 TextureInfo texInfo = m_TextureList.FindTextureByName(name); in GetTexture()
464 texInfo = this->LoadTexture(name); in GetTexture()
468 (void) m_TextureList.RegistTexture(name, texInfo); in GetTexture()
476 MultiArcResourceAccessor::RegistTexture(const char* name, const TextureInfo& textureInfo) in RegistTexture() argument
478 return m_TextureList.RegistTexture(name, textureInfo); in RegistTexture()