Lines Matching refs:resCubeTex
244 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Setup() local
246 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Setup()
248 if ( resCubeTex.GetTextureObject() != 0 ) in ResCubeTexture_Setup()
254 resCubeTex.SetTextureObject( texID ); in ResCubeTexture_Setup()
256 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup()
262 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Setup()
378 ResCubeTexture resCubeTex = ResDynamicCast<ResCubeTexture>( resTex ); in ResCubeTexture_Cleanup() local
379 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Cleanup()
381 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup()
389 …ResPixelBasedImage resImage = resCubeTex.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in ResCubeTexture_Cleanup()
393 resCubeTex.SetTextureObject( 0 ); in ResCubeTexture_Cleanup()