Lines Matching refs:ptr
175 hash = (u32)resImageTexture.ptr(); in SetupTextures()
179 … hash = ((u32)resImageTexture.ptr() << i * 8) | ((u32)resImageTexture.ptr() >> (32 - i * 8)); in SetupTextures()
352 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()
410 fragmentLightingTableParametersHash ^= ((u32)imageLut.ptr()) << D0_SHIFT; in CalcFragmentLightingTableHash()
421 ((u32)imageLut.ptr() << D1_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - D1_SHIFT)); in CalcFragmentLightingTableHash()
432 ((u32)imageLut.ptr() << RR_SHIFT) | ((u32)imageLut.ptr() >> (MAX_BITS - RR_SHIFT)); in CalcFragmentLightingTableHash()
443 ((u32)imageLut.ptr() << RG_SHIFT) | in CalcFragmentLightingTableHash()
444 ((u32)imageLut.ptr() >> (MAX_BITS - RG_SHIFT)); in CalcFragmentLightingTableHash()
455 ((u32)imageLut.ptr() << RB_SHIFT) | in CalcFragmentLightingTableHash()
456 ((u32)imageLut.ptr() >> (MAX_BITS - RB_SHIFT)); in CalcFragmentLightingTableHash()
467 ((u32)imageLut.ptr() << FR_SHIFT) | in CalcFragmentLightingTableHash()
468 ((u32)imageLut.ptr() >> (MAX_BITS - FR_SHIFT)); in CalcFragmentLightingTableHash()