Lines Matching refs:ResMaterial
27 SetupTextureCoordinators(ResMaterial resMaterial);
31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
74 ResMaterial::Cleanup() in Cleanup()
99 ResMaterial::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile grap… in SetupTextures()
196 static Result SetupTextureCoordinators(ResMaterial resMaterial) in SetupTextureCoordinators()
202 ResMaterial::TextureCoordinateConfig config = resMaterial.GetTextureCoordinateConfig(); in SetupTextureCoordinators()
218 else if (config == ResMaterial::CONFIG_0120 || config == ResMaterial::CONFIG_0110) in SetupTextureCoordinators()
235 if (config == ResMaterial::CONFIG_0111) in SetupTextureCoordinators()
242 … else if (config == ResMaterial::CONFIG_0110 || config == ResMaterial::CONFIG_0112) in SetupTextureCoordinators()
249 else if (config == ResMaterial::CONFIG_0121) in SetupTextureCoordinators()
261 if (config == ResMaterial::CONFIG_0122) in SetupTextureCoordinators()
268 else if (config == ResMaterial::CONFIG_0120 || config == ResMaterial::CONFIG_0121) in SetupTextureCoordinators()
275 else if (config == ResMaterial::CONFIG_0112) in SetupTextureCoordinators()
295 ResMaterial::SetupShader( in SetupShader()
348 ResMaterial::SetShader(ResShader resShader) in SetShader()
357 ResMaterial::CacheUserUniformIndex(ResShaderSymbolArray symbols) in CacheUserUniformIndex()
384 ResMaterial::CalcFragmentLightingTableHash() in CalcFragmentLightingTableHash()