Lines Matching refs:Skeleton
63 Skeleton* skeleton, in UpdateWorld()
72 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld()
73 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld()
76 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateWorld()
81 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
126 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
170 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateWorld()
217 Skeleton* skeleton, in UpdateView()
226 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateView()
227 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateView()
233 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateView()
234 …for (Skeleton::MatrixPose::MatrixArray::iterator matrix = range.first; matrix != range.second; ++m… in UpdateView()