Lines Matching refs:original

75     ResMaterial original = material->GetOriginal();  in Activate()  local
82 ResMaterial resShaderParameterMaterial = original; in Activate()
94 ResMaterial resShadingParametersMaterial = original; in Activate()
108 ResRasterization resRasterization = original.GetRasterization(); in Activate()
109 u32 rasterizationHash = original.GetRasterizationHash(); in Activate()
117 ResMaterial resTextureCoordinatorsMaterial = original; in Activate()
126 ResMaterial resTextureMappersMaterial = original; in Activate()
136 ResMaterial resProceduralTextureMapperMaterial = original; in Activate()
141 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
144 ResFragmentLighting resFragmentLighting =original.GetFragmentShader().GetFragmentLighting(); in Activate()
146 u32 fragmentLightingHash = original.GetFragmentLightingHash(); in Activate()
156 …ResFragmentLightingTable resFragmentLightingTable =original.GetFragmentShader().GetFragmentLightin… in Activate()
157 u32 fragmentLightingTableHash = original.GetFragmentLightingTableHash(); in Activate()
166 ResMaterialColor resMaterialColor = original.GetMaterialColor(); in Activate()
167 u32 materialColorHash = original.GetMaterialColorHash(); in Activate()
181 ResFragmentShader resTextureCombinerFragmentShader = original.GetFragmentShader(); in Activate()
182 u32 textureCombinersHash = original.GetTextureCombinersHash(); in Activate()
190 ResAlphaTest resAlphaTest = original.GetFragmentShader().GetAlphaTest(); in Activate()
191 u32 alphaTestHash = original.GetAlphaTestHash(); in Activate()
199 ResFragmentOperation resFragmentOperation = original.GetFragmentOperation(); in Activate()
200 u32 fragmentOperationHash = original.GetFragmentOperationHash(); in Activate()
210 internal::MaterialState::ActivateShaderParameter(shaderProgram, original); in Activate()
211 internal::MaterialState::ActivateShadingParameters(sceneEnvironment, shaderProgram, original); in Activate()
212 internal::MaterialState::ActivateRasterization(original.GetRasterization()); in Activate()
213 internal::MaterialState::ActivateTextureCoordinators(sceneEnvironment, shaderProgram, original); in Activate()
214 internal::MaterialState::ActivateTextureMappers(original); in Activate()
216 ResFragmentShader resFragmentShader = original.GetFragmentShader(); in Activate()
217 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
227 ResMaterialColor resMaterialColor = original.GetMaterialColor(); in Activate()
233 ResFragmentOperation resFragmentOperation = original.GetFragmentOperation(); in Activate()