Lines Matching refs:u32
30 const u32* binary = m_pShaderBinary; in AnalyzeBinary()
52 const u32* packageInfo = binary; in AnalyzeBinary()
57 m_pInstruction = static_cast<const u32*>( ut::AddOffsetToPtr( packageInfo, *binary ) ); in AnalyzeBinary()
63 const u32* swizzle = static_cast<const u32*>( ut::AddOffsetToPtr( packageInfo, *binary ) ); in AnalyzeBinary()
80 ShaderBinaryInfo::BuildCommonCommand( u32* bufferAddress, u32 bufferSize ) in BuildCommonCommand()
122 u32 vertexInstructionCount = ut::Min( m_InstructionCount, u32(VS_INSTRUCTION_MAX) ); in BuildProgramCommand()
124 const u32 VS_COMMAND[] = in BuildProgramCommand()
138 const u32 VS_RENEWAL_COMMAND[] = in BuildProgramCommand()
148 const u32 GS_COMMAND[] = in BuildProgramCommand()
162 const u32 GS_RENEWAL_COMMAND[] = in BuildProgramCommand()
180 const u32 COMMAND[] = in BuildSwizzleCommand()
198 const u32 GS_COMMAND[] = in BuildSwizzleCommand()
219 …::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferSiz… in BuildShaderProgramCommand()
270 u32 regFloat = PICA_REG_VS_FLOAT_ADDR; // 0x2c0 in BuildConstRegCommand()
271 u32 regInteger = PICA_REG_VS_INT0; // 0x2b1 in BuildConstRegCommand()
287 u32 value[4]; in BuildConstRegCommand()
299 const u32* value = info.value; in BuildConstRegCommand()
308 const u32 COMMAND[] = in BuildConstRegCommand()
321 const u32 COMMAND[] = in BuildConstRegCommand()
344 u32 vertexOutputMask; in BuildOutAttrCommand()
345 u32 vertexOutputNum; in BuildOutAttrCommand()
346 u32 shaderOutputMask; in BuildOutAttrCommand()
347 u32 shaderOutputNum; in BuildOutAttrCommand()
348 u32 shaderOutputMap[7]; in BuildOutAttrCommand()
349 u32 clockControl = 0x01030703; // クロック制御はひとまず全て有効。 in BuildOutAttrCommand()
350 u32 vertexEntry; in BuildOutAttrCommand()
351 u32 geometryInputNum; in BuildOutAttrCommand()
352 u32 geometryEntry; in BuildOutAttrCommand()
360 u32 GEOMETRY_SETTING_COMMAND[] = in BuildOutAttrCommand()
375 u32 geometryMode = this->GetGeometryDataMode( geometryIndex ); in BuildOutAttrCommand()
388 u32 geomMainVertexNum = this->GetGeometryMainVertexNum( geometryIndex ); in BuildOutAttrCommand()
397 u32 geomPatchSize = this->GetGeometryPatchSize( geometryIndex ); in BuildOutAttrCommand()
398 u32 geomStartIndex = this->GetGeometryStartIndex( geometryIndex ); in BuildOutAttrCommand()
412 const u32 SHADER_PROGRAM_COMMAND[] = in BuildOutAttrCommand()
428 …u32 geometrySettingCommandSize = sizeof(GEOMETRY_SETTING_COMMAND) - sizeof(u32) * (hasGeometry ? 0… in BuildOutAttrCommand()
435 const u32 GEOMETRY_COMMAND[] = in BuildOutAttrCommand()
450 const u32 COMMAND[] = in PutEnableMirroringShaderSetting()
463 u32 regAddr, in PutLoadCommand()
464 const u32* src, in PutLoadCommand()
465 u32 count in PutLoadCommand()
470 u32 restCount = count; in PutLoadCommand()
471 u32 index = 0; in PutLoadCommand()
475 u32 countPerCommand = ut::Min( restCount, u32(WRITE_MAX) ); in PutLoadCommand()
477 const u32 COMMAND[] = in PutLoadCommand()
484 buffer.Write( &src[index + 1], (countPerCommand - 1) * sizeof(u32) ); in PutLoadCommand()